I’m trying to create a reflection map, I must use mental ray as the rendering engine.
I’ve attached a env sphere node with texture to the reflected color slider of my blinn shader. The reflection map works, however it’s still raytracing everything else in the scene. This defeats the purpose of using a reflection map to lower render times.
Is it possible to render using mental ray, use a reflection map but not have that material raytrace the rest of the scene?