I´m considering the use of wrinkle maps for my upcoming short film about Tardigrades (links in my signature).
But I´m not sure how to create them properly…
My guess would be:
- Export basemesh+base displacement layer.
3, Pose in several poses, where I want wrinkle maps (for example between legs and body).
- Export poses.
- Import poses in Zbrush.
- Sculpt wrinkles for each pose separately in Zbrush.
- Export wrinkle maps and blend maps with base discplament in animation package.
I´m not sure though, if I maybe need a step after Number 6, where I first apply the based displacement to the posed mesh and then sculpt the wrinkles on a layer on top of that.
And i have no idea right now how to control the blending of the wrinkle maps, since rigging and animation is going to be done in Maya, while shading and rendering will be done via Alembic in 3ds Max.
Which means I won´t be able to use the rig to drive the wrinkle maps, unless i can also export the animated rig together with the mesh somehow…
Or I can just hand key the wrinkle maps in Max…