I am trying to create a Character from a MakeHuman rig in order to re-target another animation onto it and clean it up slightly.
The MakeHuman game rig however has no chest bone - there are three spine bones and they are all at the lower back. This means when the Control Rig for the Character is created, the Chest bone is taken to be the last spine bone, which causes significant problems when animating (see attached).
What do I do in this case? There is no bone in the rig that could be considered a chest bone. How do I tell Motionbuilder to stop looking for one, or to reconsider where it should be?