I’ve been working on a butterfly rig and for the proboscis I used a bend deformer to have the shape of a snail shell. I connected the curvature node to a controller and it works as expected. But now I have my entire skeleton with joints and I don’t know how to connect properly my bend controller to the skeleton. Is there a solution to connect a bend deformer to a skinned skeleton ? And if not have you got others ideas ?