Hi there,
I’m a little bit lost with z-buffers and z-coverages.
Let’s assume we rendered a beauty pass, a correct zdepth pass (non antialiased), a coverage pass and additionally a label pass (I don’t know if it’s really needed though).
Now if I would like to create a nice zBlur in Shake without ugly halo effects and jagged edges, how would I have to compose those passes?
I searched the forums and didn’t find any hints. I tried around myself and didn’t manage to get satisfying results. Can anybody give me a hint?
Thanks a lot in advance …