Hello community, i can’t figure it out how to combine one texture (with alpha) to be somehow placed on top of layer stack where there will be another one material bellow that texture?
I have one material with some settings and i would like to put on top of it another texture with alpha channel and proper UV mapping… to be able to make various version of that material and not do it inside of Photoshop.
I have tried nodes like: color layer, material blender and so on and nothing worked for me 
I ended up with those nodes and it works 