Apologies for my stupidity, I am a newb, hence my question:
I have made some clusters on the face of my character to control the movement of the mouth. The thing is, I made these clusters and painted the weights on the character which has already been skinned to a skeleton. How do I go about changing the deformation order, ie. such that the clusters are applied first to the characters mouth and then the skeleton? I am quite afraid of the hypergraph, can n e kind person teach me how to solve my problem?
thanx a ton in advance,