Is there any way, besides through the render tree, to create a controller object that allows you to switch between clips/textures? Preferably without…scripting?
I have some characters which have animated 2D textures on them for simple facial expressions etc. and was wondering how I might go about doing this out side of the tree so that it’s more interactive (aka no need use the render region).
Currently I have something going using the render tree with a scalar math basic node that is driven by an implicit objects height which in turn drives a gradient mixer with all of the clips in their respective ports. It’s a working hack…but I know there has to be a better way…
Thanks,
g