I’m creating a product shot scene (based on photography I’m trying to mimic), some products are made of clear glass, others frosted. My problem occurs in both materials but is worse in the frosted one.
I’ve been struggling many hours trying to figure out how I can brighten up the glass. (I’ve attached a stripped down version plus a partial screen grab of the reference product photo)
I’d like it to appear closer to white instead of grey, and still have the content shine through.
Especially the product on the left in the reference image is what I’m going for.
For example adding luminance to the material will brighten the material, but also ‘hide’ or ‘fade’ the content.
From what I found on the web, I’ve tried altering the light settings, materials, render settings, and adding objects to reflect in the glass.
Maybe I’m missing something, or it’s actually behaving as expected and I’m trying to achieve an unnatural effect?
I do realize in the reference photo the glass isn’t white either, it’s much brighter and I’m aiming for an even brighter/fresher look overall.
Any help greatly appreciated!
Thanks so much!
Edit: FYI I’m on R19 Studio
Stripped_frosted_glass_scene.c4d (886.4 KB)