I’m pretty sure I need to query positions per frame and derive a vector, but it’s very hard to find info for this. I’m using velocity in the Aim Direction which works for pitch and Yaw, but not roll. I’m not sure how to query the PP positions between 2 frames and pipe that into the local X rot. I was thinking maybe I could query the Y value being driven by Aim Direction (Velocity) and use that value in the Roll with a multiplier, but I suspect the rotation attr and aim Direction attr would compete so I’d likely need to query vectors to drive all the rots. I’m not sure.
I have a tutorial that uses Aim and then derives up axis from surface normal,… but I need to derive up axis from particle instanced object at time… I think.
Any help would be appreciated, thanks so much!