I created (and have laid out the UVs for) an environment mass in Maya. I have exported the mass into Unreal as an .FBX. I want to add grass and other foliage onto the .FBX . I have a few forest materials and a coupl Megascans loaded in the project in Unreal. I can’t figure out how to apply the textures to my .FBX.
Does anyone know how to apply textures in Unreal, to an .FBX mass?
I appreciate your help. Thank you for your time.