I’m presenting some complex visual concepts, but to pull them off in a workable timeframe, I need to strip every other part of the process to it’s simplest and easiest to achieve form.
I’d love to hear from anyone who has input on any of the following:
Lighting I’m going as simple as I can here. I was using just the default lighting (no lights added), but I was getting some deep shadows on renders. Couldn’t work out how to get rid of them, so for the time being, I’ve added a single light that is essentially attached to the camera with an infinite falloff.
Materials: Fortunately, a flat cartoonish look works well for what I’m doing, so most materials are nothing but a color and some specularity. I’m assuming specularity is much faster to render than actual reflections. It’s a bit problematic with the light attached to the camera as anything facing directly has glare. Maybe I could fix this by just offsetting the tracking light? Maybe even get rid of the light?
Some materials do have images applied in color texture, and some have video. They need it, though, so for now, I’ve just disabled the video on preview.
- Renders: The previews generally look fine. The only extra I think I’ll need is anti-aliasing as I have a lot of moving line art. I’ve got all the other goodies disabled, but it’s still too slow (MacPro 2008 / R20 / 980Ti). All my previous experiments with dialing in shadows, reflections, ambient occlusion and thee rest indicate they’re just not worth the time (to dial in or to render) for what I’m doing right now. Frankly, in the interest of time at this point, I’d like to skip the process of checking renders entirely.
Sol… What exactly needs to be changed in render settings to just match them exactly to what I’m already seeing in preview? (aside from anti-aliasing and proper UHD output.) Since I’m already happy with what I’m seeing, I’d prefer to just keep that, speed up the output, and not have to keep checking if there are discrepancies.
Any input on any of the above, or any other tips on the general theme appreciated.