How I approach complex texturing in Octane


#1

What’s good! Wanted to share with you how I approach complex texturing in Octane, and just generally how I set up simple scenes, some voronoi fracturing, and some post-compositing in AE.

Would love to answer any questions or any requests or suggestions for other things to cover!


#2

What topics are you comfortable with so we can give you ideas ?

I’ll name a few:

  1. Interior scenes
    Lighting
    Item arrangement
  2. Exterior scenes
    Lighting
    Sky elements
    Architecture
    Landscape modeling
    Vegetation
    Outer Space
    Cityscapes
  3. Modeling
    Sculpting
    Toon characters
    Organic forms
    Microbiology/Medical
    CAD/CAM
    Abstract
    Low-poly / minimal
    Volumetric
    Hair
    Clothing
    Rotoscoping
  4. Animation
    Facial Rigging
    Cartoon rigging
    Camera animation/placement
    Xpresso
    Simulation (Cloth, Rigid, Soft, Mograph, Particles)
  5. VFX
    Camera fx
    Physical phenomena (rain, snow, dust, lightnings)
    Shattering/Decomposing
    Event driven materials
  6. Texturing
    UV unwrapping
    Nodes
    Metal
    Patterns
    Iridescence
    Adding weathering/rust
  7. Rendering
    “Trade secrets”
    Optimal options
    Hardware/software specs
  8. Scripting
    Tags
    Effectors
    Plugins

General Themes

  1. Logo
  2. Typo
  3. Opening Scene
  4. Title
  5. Poster/flyer
  6. Credits