wow nice alot better than last time man! keep up the progress!
the ground clutter is nice and the variation of color and what not looks really good!
but i feel the edges are still to hard on the buildings
The vehicles you have in your scene look weird some of the colors are washed out
the ground clutter is too modular as with your vegetation and dirt it only happens close to the camera and it doesn’t feel like its spread out like it naturally would.
Why isnt this in UE4?
but on the whole its a massive improvement from its original form


… So… What do you guys think? I’m I ready to keep it aside and start my characters?



