[left]Specifically with arnold.
So essentially my workflow is
- assign shader
- assign color texture to shader
- under UV Tiling Mode, I set it to whatever texture (in this case zbrush) 0 based.
- all tiles are found correctly, generate preview generates a correct preview in viewport 2.0
- change render to arnold
- ipr preview…
Now I feel like it should simply show my render, it does not. Aside from setting uv tiling, simply assigning a texture works fine but with tiling, I feel like im missing something.
I did see an old video of a guy working with multiple displacements but how he assigns textures, maya automatically does it for you with the proper naming convention.
So what in arnold do I need to do to get it rendering? I cant find any documentation on their website on how to get a multi uv tile render going other than tokens.
Edit: NVM Fixed the problem.
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