How do you use messiah for rendering?


#1

Hi,

I would be interested to learn how many people use messiahs renderer and how, since there is a lot of discussion but very little results to be seen. The impression I get from this is, that there are mainly two people really using it for production (Taron and Wegg) while everybody else is more or less in “testing mode”.

Thank you very much for participating!


#2

“Award winning scenario” is not my typical day of work maybe thats why I will never be able to use it…sorry couldnt resist.
BTW Taron we are all waiting for you to render the scenes (and provide the files) that you can find here :
http://forums.cgsociety.org/showthread.php?t=318945

http://forums.cgsociety.org/attachment.php?attachmentid=90264
http://forums.cgsociety.org/attachment.php?attachmentid=90517


#3

Labuzz: hahaha :wavey:

Very interesting results so far! Keep those votes coming! :thumbsup:

Thank you all! :bowdown:


#4

Hey thomas that’s a good idea this thread :wink:

I own lightwave 8.5 however I prefer use Messiah for its speed rendering and I love the nodal shaders.

It however misses some functions which appear essential to me
(I hope it will come soon) :

  • integrated network rendering --> but not like a basic ScreamerNet :wink:
  • particules improvement,
  • hardbodies dynamics,
  • softbodies improvement,

I didn’t post anything yet but I will … I’m just a beginner with Messiah.

Phil


#5

I’d like to have seen a box saying ‘I don’t, I just use messiah for animation’. I’d be ticking that box immediately!


#6

Would have been a good idea to add an answer for animate-only people - it didn’t occur to me that this would give a better proportion to this poll. Now I don’t seem to be able to change the poll to add this question…

Wegg, can you add the answer DMack suggested to the poll?

Thank you!


#7

I would like to use M:W for everything after modeling, including of course rendering animations. I have seen very nice results of the M-renderer, but I didn´t get it to work apart from previews. I haven´t looked at it too much yet, but after playing around, I can´t seem to get the grip just by intuition.
I guess I will have to look at the docs. I was hoping that the introductory-video that Wegg was going to make, would be ready sooner… I rather like to learn by watching video tuts, since then I get into stuff much faster.

Maybe Wegg can give us a hint on when the vid may surface… and Wegg, I am really thankful for what you are doing for us users here; I have learned so much. But I am still a real render-newbie…

LX


#8

I don’t have any way of doing that. Sorry Thomas.


#9

Then kill this thread and open a new one :wink:


#10

Lex1342: The beta version of Messiah changes the renderer in ways that I think would make it confusing if I were to work an instructional video now. It adds so many things. . . and makes so many other things redundant. What is REALLY impressing me about the beta is Taron and Fori’s search for accuracy and quality. They aren’t really things the average person will notice but the way specularity and diffuse function works now (in the beta) are a marked improvement over any other renderer I have ever used. And they don’t even have everything implemented that Taron and I have discussed yet!


#11

I could do that. . . Do you want me to kill this thread and start a new one Thomas?


#12

I would keep this thread, its serving its purpose.


#13

Hi Wegg, no problem.
Thanks for the suggestion, but killing this one and start a new thread/poll would only make sense if the votes already made could be transfered…?
Otherwise I think Julez hit the nail on the head :wink:

So far, the results look very much like what I was expecting. Let’s see how the trend continues… :thumbsup:

Best regards,


#14

I used the Messiah renderer for several stuff so far. Most prominent the recent panther project I guess. However, that one didn’t make great use of the render engine anyway, because I had to render the fur (which is covering every nice SSS I might have used with out fur) in another application.


#15

I don’t understand how it work, so I don’t use it. …yet. :smiley:

I’m still learning the animation side of the app, after I’ve got
a really good grip on that portion, I plan to move on with
texturing and rendering. It’ll just be a little while before I get
there! :wink:


#16

OK, so as of 2/25/2006 there are 13 (22,8%) active users and 44 (77,2%) that don’t really use the renderer from a total of 57 voters so far.

Interesting.
(…at least from my non-award-winning point-of-view :wink: )

Cheers,


#17

hey, Thomas
I think it’s a good topic, really. I wish to use messiah’s renderer but I can’t find some good start up tutorial for scene setup, speed adjust + config…
well, I think the renderer is good & fast but if some people sell a good/god send tutorial for sell like the Soft Body tutorial. I’ll definitly buy it. :wink:


#18

Hey Jedt3D,

Julez, wrote a ShaderFlow Walkthru/Tutorials about the render, check link

http://flarenova.com/Msx/msxnotes.htm

R


#19

well my stance on this has always been, if there is a market right now, its definitelly for a robust, lightweight and complete animation solution.

render engines, they are a dime a dozen.

also, renderfarm support isnt helping messiah either. even if messiah was completely fined tuned as far as rendering goes and made brilliant renders, it would need better renderfarm support to be even considered for any high frame count jobs.

The other spectrum of rendering is VIZ and high res print work, i do ALOT of that and most packages out there choke when it comes down to ram usage. thats why im excited about modo and its buckets and if messiah could complement that or compete with it, then the lack of renderfarm options would not be as painful.

i will be doing some high res tests to see how messiah handles 16k pixel renders.

has anyone ventured in this direction yet?


#20

Starting to agree with stooch that maybe messiah ought to just backup their
animation attributes and wrap up the renderer as the time and commitment of their programmers just isn’t enough without them hiring some more help.

Animation tools can always get better and one way is to always keep pushing the envelope and speed and EASE OF USE.
Also making new & better plugins that does nothing but plugin to the big apps and better
import/export of motion curves for maya/max and XSI.

I mean look at Lightwave 9, no new real character tools for the last 4.5 revisions
but the renderer keeps getting better and better.
Messiah hooks up to them like a charm.

maya/max & XSI needs the same seamless connection like messiah-LW.
PointOven is doing that but it needs even faster and better/verstile connections.