well my stance on this has always been, if there is a market right now, its definitelly for a robust, lightweight and complete animation solution.
render engines, they are a dime a dozen.
also, renderfarm support isnt helping messiah either. even if messiah was completely fined tuned as far as rendering goes and made brilliant renders, it would need better renderfarm support to be even considered for any high frame count jobs.
The other spectrum of rendering is VIZ and high res print work, i do ALOT of that and most packages out there choke when it comes down to ram usage. thats why im excited about modo and its buckets and if messiah could complement that or compete with it, then the lack of renderfarm options would not be as painful.
i will be doing some high res tests to see how messiah handles 16k pixel renders.
has anyone ventured in this direction yet?