How do you make a Transparency Mask in Maya?


#1

Hello All!

I have a net texture where I would like to make partially transparent. The net of course being opaque, and the white (as seen in the attachment) transparent.

What shader/shader network do I need to establish to make this work?

Thank you all!


#2

I figured out how to get what I was looking for. Instead of using a PSD, I switched to PNG and the transparency rendered just like I wanted.

Thank you!


#3

hi,

    you can put a black/white map in the transparency map channel of the shader, where white is opaque and black will transparent.

regards,


#4

Yes, black and white texture to put in the slot Additional Color
in mia material in Advanced tab.
In the texture should be included Alpha is Luminance in Color Balance tab.


#5

If your using Mental Ray as your primary renderer, and using the Mia_X shader try mapping it to the ‘Cutout Opacity’

-Select your Mia_X shader.
-Scroll to the down to the ‘Advanced’ tab
-Create and drag a ‘luminance’ node into the ‘Cutout Opacity’
-Input your black and white texture into the luminance value check box.


#6

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