I want to select my UV’s in the UV window and turn the selection off in the 3d viewport so i can see the result. But in 2018 any UV selection I want to edit becomes selected in the main 3d viewport so that it is impossible to view the edits. Have I missed something? I don’t mean UV borders, which it seems you can turn off. The full faces are highlighted and it’s impossible to see the texture beneath them. Perhaps this a bug in my graphics card? Anyone else experiencing this?