That site has lessons from scratch to help you get started. It uses a library called GLUT which really simplifies the whole process of creating a window and setting it up to render in OpenGL. You will need a C/C++ compiler, and you’ll need to know how to use it, plus basic knowledge of how to build the EXE. You’ll need to link your program against the GLUT library, ect.
As far as tools, Visual C++ is the first thing that comes to mind. The standard version is only $99 USD, there’s plenty of free tools available. If you say you have a basic knowledge of C/C++, then I will assume you’re written some simple programs? And if you’ve written some programs already, then I will also assume you have a compiler to work with. Chances are, whatever you have, you can use it with GLUT to make OpenGL programs.


