How do I get glossy / reflectance materials to have their colors affected by fields?


Hello all,

So, when I have a field drive the color of my clones, the effect is nice, but it results in flat colors. How can I get those colors to have reflectance? Even just some specular would be better than nothing…


Drop the good old MoGraph color shader into the materials color channel.


There it is… I knew there was something simple I was overlooking… That’s what happens when you don’t use a thing for awhile.