Hi There,
I’m busy trying to rig up a face a bit differently to the way I’ve done in the past with pure a blendshape approach. After working on rigs at work that have secondary fine controls that ride on the face after blends have been activated. I’m addicted to having that kind of control that fine controls can give you as an animator.
I’ve run into a snag trying to set it up on my rig in maya. After watching some tutorials and looking for answers I got nothing… I’ve tried the changing the deformation order on the head but no cigar.
Here’s what I got:
Head geo rigged with joints
lips geo skinned to same joints as head
rivets that ride on the lips geo
fine controls parented under rivets and skinned to head geo
Smile blendshape applied to head geo. (this is the problem part) when I dial in the smile blend, the fine controls stay behind even if I change deformation order to all possibilities. I’m missing out on something and doing something wrong.
Any help and advice is greatly appreciated.
Regards
-Paul
Here’s a picture to try explain clearer:
