I had created a character in Maya with polygons in an A pose. With the skeleton, ik handles in legs, and nurb circles connected to each joint. When I try to rotate the shoulder down so that his arm is at his side, the skin around his ribs morph in to his body with the rotation. He is also wearing a tunic that I created using only polygons, that moves in to his body on the same side with the skin. How can I fix this?
How do I fix the skin and clothing that morphs inward when rotating shoulders?
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