How do i create terrain for games


#1

Hi, i recently got a job in a very small game comepany. My job is to model a terrain that looks something similar to this:


i tried blending dirt and grass textures in photoshop and applied it on poly plane, but the terrain looks very flat. art director dont even like that. i dont even have a clue how to make those trees :(. is there any way to produce good quality terrain for strategy games? i done a lot of mid poly modelling in maya and hardsurface in zbrush. the game engine that we using is flare3d. and the game is for facebook.
Any suggestions are greatly appriciated!


#2

i tried blending dirt and grass textures in photoshop and applied it on poly plane, but the terrain looks very flat.
Try a displacement map on a higher tesseleated poly, add sume bumps and bake all that into a normal map.

i don`t even have a clue how to make those trees

I’d use mapped planes aligned to camera.


#3

Thanks for replying, but how would you primarily make a tree to later align it to camera. and how to generate displacement and normal map out of a plane image?
Thank You!


#4

Which software?


#5

any software except unity cryengine UDK.


#6

normal maps in 3ds max
http://www.youtube.com/watch?v=66ulKGSkJVo

creating trees using planes
http://forums.3dtotal.com/showthread.php?t=60812


#7

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