If I have a low res character with cut geometry parent constrained to bones and used this to animate the body, does anybody know how I then connect this back to my mid res rig that is skinned with extra joints and a facial rig that can then be further animated? The only topics I can find online are low res to high res with wrap deform etc.
I’m guessing the best method is to save out the animation and import that to the mid res rig. But will there be any problems if the rig has been added to? And are there any useful plug-ins if this is the route I should take?
