Hello followers of this Messiah.
I’m new to Messiah, my main app being Animation Master. I felt it was time to have a go at animating polygons for a change. I’ve been following Joe’s tutorials, which has got me up to speed real quick.
Anyhow, I do have a question to ask. I need to roll my character’s clavicle bone in setup so that the Y axis is pointing up, trouble is I’ve already rigged the rest of the arm and when I twist the clavicle bone of course the rest of the arm rotates too. Is there a way to confine this adjustment to just this bone?
Thanks in advance.
Stephen.