How could I have done this with Wings?


#1

I’m working on the torso for the character I’m developing.

The one on the right is the original way I had it in Wings. I realized that I wanted to have the tunic be split down the middle, and that I may want to animate the cloth later.

On the left is basically what I wanted, but I had to bring it in to Maya to get it that way. I had to split verices, separate them, then use the create poly tool to fill in the 2 holes.

I know that if I had modeled with the split in mind from the beginning, it would have no problem to do it in Wings. Based on the point I was at with the image on the right, was there any way I could have got there in Wings alone? I thought about it but couldn’t figure it out.

I wanted to try and do this model with all OSS.

TIA


#2

I am taking a guess, since I never had that situation, but I bet it can be done by adding one or two additional rows of faces right in the middle and procedually “collapsing them up”.

You might try it out and post if it works :wink:


#3

I think you should have tried just to select the faces you didn’t want and hit DEL. Wings would have created the needed faces not to leave “holes”. :wink:

Sometimes when geometry is too complex, you might delete the faces in steps instead of selecting them all and deleting them at once.

Try this, I think it will work :smiley:

Best regards


#4

Drastically,you could cut two edges at the bottom and pull them up to create the crease and then dissolve and connect a few surrounding edges to get rid of the distortion.

I always like using the dirtiest methods with winged-edge.


#5

A loop cut is probably what you wanted to do there.
Experiment with it … (it doens’t have to be an edge loop … just a continuous set of edges)

it will seperate something into two pieces …
hope that helps.

Steve


#6

what about creating the clothing via extracting out normal, and extruding region right from the original character…this way you could simply omit said split area when selecting to extract… and the clothing will def fit the character, and since it will be a seperate object automatic like, you can further define/tweak said clothing from there, along with saving such for whatever… would this seem to make any sense to you guys, or am I off track here?


#7

I tend to stick with the Bridge method as described on puzzeledpauls site:

http://www.geocities.com/paulthepuzzles/aabridgeweld.html

I recreated your basic torso to insure it worked; Basicly Draw out a face in the shape you want to cut out…both inside and out. Match them up in Wire-frame mode. Once aligned highlight each face and BRIDGE.

Delete the remaining bottom face.

//negative9//


#8

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