I’m working on the torso for the character I’m developing.

The one on the right is the original way I had it in Wings. I realized that I wanted to have the tunic be split down the middle, and that I may want to animate the cloth later.
On the left is basically what I wanted, but I had to bring it in to Maya to get it that way. I had to split verices, separate them, then use the create poly tool to fill in the 2 holes.
I know that if I had modeled with the split in mind from the beginning, it would have no problem to do it in Wings. Based on the point I was at with the image on the right, was there any way I could have got there in Wings alone? I thought about it but couldn’t figure it out.
I wanted to try and do this model with all OSS.
TIA

