How Can I re-tile the UVs of Paint Effect Leafs


I created this Tree in Maya 2023 using Paint Effects, but all the UVs of the leafs are stacked on top of each other and making all the leafs look uniform. I’m wondering if there’s a way to randomly regroup and tile the UVs in groups of 3x3 or 4x4. This way, I can apply different leaf textures to them.