how can i make blood realisticly?


#1

using particles system or fluids or whatever you think

thanks for advice :wink:


#2

Hihaitz. The thing is if you are gonna make an animation or just a picture. If you´re thinking in particles you should need an animation. XSI particles should do the work. Fluid shader is good enough to make this task I think. Or maybe you should go trough realwave but the pipeline is a little bit hard. If I be you I will try with XSI fluid shader and dont forget the reflection node on the render tree to make some nice reflection ans maybe an hdri.

Hope this help.

best regards.


#3

See the example in the simulation section of netview on mixing paint… the paint fluid sim should be a good place to start for blood sim.


#4

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