Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb.
here’s my model so far
So far I’ve just kind of faked it by using colored sphere lights:

but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination
These are my references:
With renders, this is as close as I’ve been able to get:


The problem is I’m using a sphere light and LEDs’ light source is a tiny disc resting at the top of the cathode. The light shines up and is refracted around the colored LED shell, but there is always a pretty hot center at the light’s source point.
The problem with VRay lights that I’ve run into so far are that light meshes don’t have enough intensity:

But as in the renders I have above, the sphere light source itself is wholly the wrong shape.
I don’t know if I’m just using a wrong material, or if there’s some secret to VRay’s lights that I’ve yet to learn, but I would die for some solid help on solving this issue…
Thank you!!






