Well, I’m fixing to post a little in there sometime- but dang I just need a little more time at my main rig! School is just swamping my production schedule.
How about showing off to the CGtalk forum
I say it’s about dang time! Bring it on :buttrock:
It’s very good to see this forum flourishing, you guys have really taken a shine to it, incredible! I guess you did need some breathing room from the “list”
salud
I haven’t finished anything in a while, but here’s some old crap:
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman)
Originally posted by balistic
[B]I haven’t finished anything in a while, but here’s some old crap:http://www.bprince.com/Alkali.jpg
http://www.bprince.com/AmericanFlatRepriseBig.jpg
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman) [/B]
I love that Bunker pic, render time must’ve been fierce. And Joe did an amazing job on them boots! ![]()
Originally posted by balistic
[B]I haven’t finished anything in a while, but here’s some old crap:http://www.bprince.com/Alkali.jpg
http://www.bprince.com/AmericanFlatRepriseBig.jpg
http://www.bprince.com/BunkerFinalB.jpg (figure modeled by Joe Cosman) [/B]
This is nice work Mr. Ballistic. I especially like "AmericanFlat… I’d like to see stuff posted on the main CGtalk forum page as well as here so the rest of the cg world will see it and be impressed. The page is here:
http://www.cgtalk.com/forumdisplay.php?s=&forumid=30
Cheers, Graham
Check out my website. The animations and models are all done in AM. There will be more coming so check back every week or so. I have about 5 new models ready for animation and will be testing them out soon.
Railway hardware from the first half of the last century - a combination mail/passenger car.
http://www.netcore.ca/~reynolds/catalog/mail_car_pics.htm
- mostly splinage with a few bump decals
- minimal interior detailing
- 22 materials
- 29,575 patches
No decals were used to apply dirt to any of the surfaces.
My thanks to Brian ‘balistic’ Prince for his suggestion for a material to simulate wavy sheet metal.
Rodger
It’s old and hevy.
Did it about two years ago in order to se if AM could handle a 50000 pathes model. It could…sort of.
As you can see the images are there but the model was a pain to handle in AM even thoug I had split it into 4 parts. Just loading the project takes around 10 -15 minutes.
Tiger 1 tank:
http://home.worldonline.se/hellborn/tiger/index.htm
http://home.worldonline.se/hellborn/tiger/index2.htm
wow! very detailed. I know what you mean about long load times, my current project is a bit of a c**t in that respect.
here’s a WIP:
http://home.earthlink.net/~emol/images/concept.jpg
That’s coming along nicely, Finkster!
And the detail Hellborn modeled into those tanks, well… :bowdown: wow
Well, as long as yu asked, you can see some models and animations I did in AM at
http://lindawestbrook.com/animations.html
I am really looking forward to doing more but I am waiting till stability issues get worked out or I can afford a new software.
Linda W
Wow! Some sweet stuff there!
I need to get Den Beauvais to come on over and cause some trouble
He’s been doing some Alien and Predator stuff that’s very impressive…
Here’s a few oldies, and a couple more recent…
ftp://ftp.hash.com/users/joewllms/Samples/Hunter’s_Homeland.jpg
ftp://ftp.hash.com/users/joewllms/Samples/Tank-Hunter_7-8-01.jpg
ftp://ftp.hash.com/users/joewllms/Samples/HunterGlobal1.jpg
ftp://ftp.hash.com/users/joewllms/Samples/HunterMeshMorphDIVX.avi
ftp://ftp.hash.com/users/joewllms/Samples/Bike1-27-03.jpg
I wish I had more time to work on AM stuff… LW has been eating a lot of my time lately, but if they fix the AM renderer… who knows?
Joe W
I love that Huner global shot. I heard Joe spent many a night at the local gentlemens clubs getting reference pics 
Now why would I tolerate the smoke and noise, when everything I need is right at the end of my Cable Modem - heh, heh, heh…
Actually, she’s based on a painting by Simon Bisley, which I hope at SOME point to (re)create in 3D - then have a print made and hang it on my office wall… (BTW - that model is still a WIP - needs better textures…)
Anything to keep the Mormons out of my office - LOL!
Joe W
JoeW,
Please tell me you use porcelain or average normals on your models! They are so smooth! The “Moon” character on your site, who sings to Norah Jones, was she done in A:M? Fantastic stuff! (No, I’m not overdoing the exclamation marks.)
That’s awesome work Joe. How about posting it on the CGtalk main page and see what the rest of the worl thinks, maybe score one for A:M. Jim could post out there too with out fear.:bounce: :bounce:
Cheers, Graham
Originally posted by JTalbotski
[B]JoeW,Please tell me you use porcelain or average normals on your models! They are so smooth! The “Moon” character on your site, who sings to Norah Jones, was she done in A:M? Fantastic stuff! (No, I’m not overdoing the exclamation marks.) [/B]
Well. I found the answer on your site with this image:
ftp://ftp.hash.com/users/joewllms/Other/wireframe.gif
That’s not an A:M wireframe. Maybe that explains the smoothness.
Moon Juju is Lightwave. I believe the rest of his models are AM, although I’m not sure about the motorcycle.
Jim, I know you are on a Mac, but if you can view Dvix, look at the one that Joe provided in his links. It shows a turnaround of the women in wireframe aswell, and that has to be made in AM.
I agree, let’s see some of your work on this site.
-Stephen Millingen.