After what I can see it hasn’t received any updates the LAST TWO YEARS or so.
Is this application about to vaporize into oblivion?
If so I think it’s a shame that they don’t open-source it, so that others can take the responsibility of bringing this program up to date and fix eventual bugs etc.
This is a open suggestion:
I work as a programmer using C++, Python, C# and some other tools.
I’d be honored if I could make this project move forward by engaging a group of fellow programmers to take care of this extremely valuable little modeling application. :wavey:
There is a definite need for an application like this for people that are sick of all the never-ending bugs that keeps flowing in and out of Autodesk’s products and for those without the financial backing needed to use these programs legally and do not qualify for student software.
Now that The Foundry has snatched Luxology, the prices will only keep getting higher, and Modo which was once a plain polygonal modeler starts to take on a “cram it all into one package” appearance. :banghead:
Some people might like that, but I believe in the old UNIX philosophy, to have one tool do one thing extremely well, and then combine multiple such tools to create a production chain. :applause:
So, if anyone is with me on this way of thinking, let’s gather the forces and start by contacting the representatives over at Nevercenter.com.
I have been using both Maya, 3DS, Modo and Houdini legally in the past, but I just can’t keep up with the costly updates.
Therefore I’ve started to learn Blender, and it really is a gem in the rough. Some more years of development and this post would never been written, but still I feel that having a separate, fast and STABLE application for polygonal modeling somewhat of a must.
Personally I have a commercial license for Modo 401, and it does what I need, but this is a way of trying to start a community effort, for our future as 3D enthusiasts, not only for the professionals in the industry.
I’ll include a poll, to check out the interest for trying to buy the rights to the source code from Nevercenter and turn this into a Open Source project. :buttrock: