Hi Ricardo:
For the paint I’m thinking of only use specular map and a very weak bump map to break the perfect reflections but I’m not sure if I should use a diffuse texture also.
Ah its a bit clearer what you are aiming for, honestly from my limited experience I would add a diffuse texture with AO since you want to push shader quality for this model, the final render will benefit in terms of contrast/directionality, imo worth it.
Will a car paint image texture contribute to realism?
For sure, however that said probably dependent on the sourced quality, personally I usually purchase my texture packs - 3DTotal is pretty good, its just a personal preference is’all - rather than searching for free hi-res stuff which I can’t be bothered with half the time.
Until now I have made my car paint shaders without image textures, only with some procedural noise to make metal flakes and I’m never completely happy with the results.
In this project I want to go further and make a kick ass car paint shader!
I upgraded to Blender 2.71 over the weekend, so atm busy testing everything, been a user since 2006, if you’re using a different 3D modelling app fairly simple to convert workflows. Rendering in cycles could be another option, here’s a couple - Jonathan Williamson Blender Cookie, “Car Paint Shader 2.6 Tutorial part2” plus a youtube compositing with 2.6 & Cycles, “Race Car Scene”, also this interesting multi-chapter tutorial by Christopher Plush from CG Masters “Car Modeling & Texturing” most likely I"ll purchase next week for a side project, anyways hope these comments have been of some help to you.
By the way… do you have any wip thread currently?
Yes the game demo linked in my signature, looks dead atm with no full updates for a while due in large part to other commitments, however I’ve resolved my baking issue so will definitely update by the weekend.
Cheers 






