Introduction to the Photoshop PSD Export Image Filter :
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Introduction to Set Map Value :
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Introduction to Render Buffer View :
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Manually creating a depth pass:
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Mimicking Modeler’s Point Clone Plus feature in Layout.
Click Here to view
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solution for creating ‘X’ and ‘T’ pipe joints in SubD :
Click Here to view
Introduction to the Halftone Shader
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Introduction to Translate Plus:
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Animating a hose that is connected to an object on each end:
Click Here to view
Animating a muzzle Flash synced to an audio file:
Click Here to view
Introduction to Move Plus:
Click Here to view
Localized morphing used on a face rig:
Click Here to view
Introduction to the Special Buffers options in the Surface Editor:
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Introduction to Render Buffer Export:
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Localized morphing of an object based on the distance of another object:
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Introduction to HardFx and Object Dissolve:
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Rigging and animating an accordion style hinge.:
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Animating a shaded object converting to a wireframe object:
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Animating an Escalator:
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Creating a Radar Motion Trail:
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Creating a model with threads using subpatches and all quads:
Click Here to view
Be sure to check out JeffrySG's killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441
Introduction to Serpent:
Click Here to view
>Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!
Animating Tank Treads:
Click Here to view
Note The treads animate smoothly, but the framerate of the capture software shows otherwise. Give the setup a try and you will see how well it truly works.
Creating trussing and framework with ease:
Kickn’ it New School!
Click Here to view
Creating a rope and pulley animation:
Kickn’ it Old School!
Click Here to view
Creating a Slinky-Style spring animation:
This one has all kinds of goodies inside.
Click Here to view
Modeling a Tennis Ball:
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Creating Texture Displacement and more in the Node Editor:
Click Here to view
Multiple Bumps on one Surface in the Node Editor:
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Introduction to the interactive Paste Tool:
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Using Multiple Weight Maps on 1 Surface:
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Creating seams in a football model
Multiple tools and techniques covered.:
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Creating Multiple Pivot Points for one Object:
Click Here to view
Introduction to the Create Skin tool:
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Node Editor: Creating Stitches with Procedural Textures:
Click Here to view
2 Methods for creating a PaperClip:
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Using Cloth FX to Tear/Rip Material:
Click Here to view
Modeling a Texas star:
Click Here to view
Creating Foot prints in the ground using Cloth FX:
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Introduction to Cyclist:
Click Here to view
Techniques for animating a spiral motion:
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Animating a train or roller coaster on a curved track:
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1 Weight Map, 1 Surface = Multi-Surfaces :
Right-Click Here and Save to view
Introduction to Texture Guide :
Right-Click Here and Save to view
Introduction to Color Vertex Maps :
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Using Effector to displace a tube :
Right-Click Here and Save to view
How to setup a cartoon oval eye for animation :
Right-Click Here and Save to view
How to setup the spinning light trick and an introduction to Luxigons :
Click Here to view
The spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!
Enjoy the video!
Introduction to texturing with image maps:
Click Here to view
Buttons on a Shirt that uses Cloth FX:
Click Here to view
Setting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this!
http://www.youtube.com/watch?v=V0u0AG_floQ
Setting up an animation rig for window blinds:
Click Here to view
Creating a curved metal weaved mesh:
Click Here to view
Animating carpet rolling and unrolling:
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Animating a bouncing ball using a particle emitter:
Click Here to view
Introduction to Compositing inside of LightWave:
Click Here to view
Creating a bottle rocket type animation with particle emitters:
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Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view
Creating rain splashing on the ground using particle emitters:
Click Here to view
Booleans vs Speed Booleans:
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Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view
Relativity : Dr. Wheel Rotator:
Click Here to view
Using Endomorphs in the Modeling process:
Click Here to view
Creating spiderman type suit webbing:
Click Here to view
Using a Clip map with Shadow Maps:
Click Here to view
Animating a Page turning:
Click Here to view