
Houdini Training Package number 2:
Educator : Amin Sadeghvand |
Software : HOUDINI 15.5 |
Level : High*|
Duration : 14 hr |
Volume : 4.6 GB|
Quality : HD |
Language : English .
[vimeo]225455727[/vimeo]
part 01
Simulating chocolate
In this tutorial you will learn a practical and principled way to create dense liquids like chocolate and using the techniques you learn here and changing some parameters and youre own creativity, you can create liquids such as: honey, cream, lava and etc.
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part 02
Motion graphics and dynamics 01
In this tutorial you will learn some basics of creating motion graphics and cobining it with houdinis dynamic system. You will create a useful digital asset. as we move on you will learn how to enable and disable part of a dynamic object so in a time period it will start activating and this way it will help you to create a more beatiful effect.
[vimeo]225455857[/vimeo]
part 03
Creating a Realistic Fire
This tutorial will help you create amazing fires using houdinis very powerful and also physical PyroFx system. which will consist of precisely setting the dynamic parametrs and also building an appropriate shader for youre fire.
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part 04
Motion Graphics and dynamics 02*
This is a 3 part tutorial
lesson one
by using Houdinis particle system and combining it with some of other houdinis practical tools that are going to help you create connections like intertwining lines and you can produce diffrent effects by just changing some parameters. Also in this lesson after the final render you will learn to composite youre shot using Fusion.
lesson two
By using velocity, which is responsible for calculating the speed behaviour, you will learn how you can create beautiful effects of massive amounts of intertwining lines.
lesson three
You will learn how to use some of houdinis default nodes and tools to create effects like complex spheres and apply diffrent actions to them.
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part 05
Dynamic simulation of fracturing a moving object
This part of our tutorial is going to help you manage youre moving objects by using houdinis dynamic tools, and also make youre object fracture based on the time that you define for it.
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part 06
Motion Graphics and Dynamics 03
Were going to continue our motion graphics training by doing three very useful exercises
First we are going to create a scene full of colorful objects with fluctuations in scale and a wide color range which you can easily animate.
Second, randomly extruding objects and creating diffrent colors based on velocity calculations on objects, and after that were going to render this effect and add Depth of field to it.
And finally were going to create a particle morph effect, and also create diffrent groups and sections which can all happen from one single emitter.
this way you can manage youre emitters action through diffrent groups and section.
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part 07
Simulating an Ocean 01
In this part of our tutorial youll learn how to create seas and oceans in a traditional way.
Then were going to move on creating a foam effect on top of our ocean.
And also how we can create rocks and boulders for our sea.
And later on Im going to show you the procedure of how to create a wavy ocean with reallistic simulation.
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part 08
Simulating an Ocean 02
to continue our previous lesson were going to show you how to adjust the settings and parameters for creating reallistic foam for youre ocean. And also you will be introduced to wet maps which is going to be applied to the beach to make it look wet.
And later on Im going to show you how to create a high quality mesh of youre ocean and rendering it with right ssettings and after that how to composite this ocean inside Fusion.
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part 09
Complete and professional training on VDB techniques
In this part youll be learning everything about VDBs. This is a very essential and practical tool inside Houdini and learning it gives Houdini artists the ability to continue using this professional software with more power and creativity. In this Part I try to teach you most of VDBs practical capabilities with many examples and doing it in a project context.
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part 10
Creating Reallistic Rain
In this part youll learn everything there is to know about how to create a reallitic rain effect from pouring the rain to creating a water surface and making the raing drops collide with this surface. After this part youll be able to simulate youre own rain effect and render it.
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part 11
Principles of Objects Demolition and its techniques 01
In this very practical tutorial youll be introduced to diffrent ways and tools to fracture an object. And then Im going to teach you how to demolish more comlex objects such as a house part by part and also how to apply diffrent types of demolition to each part based on its material.
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part 12
Principles of Objects Demolition and its techniques 02
To continuee fracturing the house youll be introduced to how you can apply dynamics and physics simulation to make it more reallistic. And also youll learn how to demolish this house completely.
And also youll learn how to apply somke and dust to this house as it falls.
And finally create a complete demolition scene and reder it out.