when i create a plane in 3DS max, and then apply Houdini ocean the plane shoots up on the z axis. I have to pull it down to the center and when I change the wave height, it rises again.
The plane is 300 by 300 units and has 40 by 40 divisions. Anyone know this has been happening?
Houdini plane problem
JMBsolo
#1
vusta
#2
first, check your units…
usually, in Max/Maya, 1 unit = 1cm (check your system unit)
in Houdini, again usually 1 unit = 1m (check in Edit>Prefs>Hip file options)
Hence USUALLY, there’s a scale diff by factor of 100.