Houdini plane problem


when i create a plane in 3DS max, and then apply Houdini ocean the plane shoots up on the z axis. I have to pull it down to the center and when I change the wave height, it rises again.
The plane is 300 by 300 units and has 40 by 40 divisions. Anyone know this has been happening?


first, check your units…

usually, in Max/Maya, 1 unit = 1cm (check your system unit)
in Houdini, again usually 1 unit = 1m (check in Edit>Prefs>Hip file options)

Hence USUALLY, there’s a scale diff by factor of 100.


Thanks, I’ll try that.