Houdini plane problem


#1

when i create a plane in 3DS max, and then apply Houdini ocean the plane shoots up on the z axis. I have to pull it down to the center and when I change the wave height, it rises again.
The plane is 300 by 300 units and has 40 by 40 divisions. Anyone know this has been happening?


#2

first, check your units…

usually, in Max/Maya, 1 unit = 1cm (check your system unit)
in Houdini, again usually 1 unit = 1m (check in Edit>Prefs>Hip file options)

Hence USUALLY, there’s a scale diff by factor of 100.


#3

Thanks, I’ll try that.