Hi, I ported the Houdini Ocean Toolkit some time ago to Maya but completely forgot about posting here. So even though some of you already found it, here it is again.
Compiled for Win: Maya 8.5 64, Maya 2008 32/64, Maya 2009 32/64, Maya 2010 64, Maya 2011 64, Maya 2012 64, Maya 2013 64, Maya 2014 64, Maya 2015, Maya 2016, 2016Ext2, 2017, 2018
Arnold Shader and Deformer also compiled for lx64 Maya 2013, 2014, 2015, 2016
Vray Shader compiled for Windows: Vray 3.10.01
(Sourcecode is included. Not all compiles are made by me and I couldn’t test them all)
It consists of a mental ray shader, arnold shader, vray shader and a maya deformer. For example you can setup your waves in the viewport with the deformer on a small plane and render them as displacement with the shader on a large plane. Or do some collisions with the deformer etc.
The simulation magic comes from Drew Whitehouse, I just ported his stuff to Maya.
PS: It would be really terrific if someone here could do a mac compile.
[08 Oct 2017] Added Win64 Maya 2018 compiles for deformer.
Deformer works with parallel evalution mode now. Vertex colors too.
Updated 2107 deformer too.
Ported Arnold shader to Arnold 5. Added compile for Win64. Should work with mtoa 2.x
[06 Dec 2016] Added Maya 2017 compile for Windows
[11 May 2016] Added Maya2016Ext2 Windows compiles for deformer and MR shader.
[27 Feb 2016] Added Vray Shader and examples.
Added 2016 Osx compile thanks to Oliver Markowski
[02 Aug 2015] Added Maya 2016 compiles (At the moment the deformer does not work with the parallel evaluation mode in Maya 2016.
Please set Animation Preferences -> Evaluation Mode to DG for correct results.)
[15 Jul 2014] Added Maya 2015 compiles for Win (deformer and shader) and Linux (deformer only)
[20 Mar 2014] Made the deformer weightable. You can now paint weights to weight the deformation. Dropped 2012 support.
[14 Jan 2014] Memory leak fix in arnold shader. Compiled for mtoa 1.0.0
[23 Okt 2013] Added Arnold shader. Win and Linux compiles. Deformer Linux compiles.
[28 Apr 2013] Added 2014 64bit compiles
[06 Jan 2013] Imre Tuske and Szabolcs Horvatth added support for vertex colors and cleaned the code.
Dropped support for everything before Maya 2012
fftw is now static linked, so the .dll is not needed anymore
[08 May 2012] Added 2013 64bit compile
Added object and tangentspace deformations to Maya 2012 and 2013 version (tangent
only for the deformer, not the shader)
[17 Apr 2011] Added 2012 64bit compile
[18 Dez 2010] Added 2010 32bit and 2011 32bit compile
[18 Aug 2010] Versions 2009+ are now multithreaded, esp. the deformer is much faster now.
Thanks to Christian Schnellhammer
[11 Mai 2010] Added 2011 64bit compile
[28 Nov 2009] Added 2010 64bit compile, thanks to Moonangel
[13 Nov 2009] Added shortnames to mi files
[11 Nov 2009] fixed a bug in the deformer, it now matches the shader on all frames
reworked the shader, added an displacement input
added compiles for Maya 2008
[22 Oct 2009] Initial Release