Houdini Engine for 3ds Max is now available,


#21

Thank you strob for the links.
That’s really impressive indeed.


#22

Sadly nothing calling animation from houdini is working. I mean you can animate the parameters in max, but you can’t use a solver from houdini for example. This is something that works with the houdini engine for maya but since it’s kind of beta in max, it doesn’t work yet. I tried importing a finite element solver in max and when pressing play it didn’t work.

I just loaded this voronoid fracture asset from orbolt and it works very fast and I can animate the explode parameter and it works.


#23

the ocean deformer from orbolt is animating too but from Houdini it seems…


#24

the particle mesher is working very fast but doesn’t update on time change. We have to press update on each frame.


#25

a Houdini L-System in 3ds max. this one updates on time too (I can make the tree grow).


#26

but to create all this assets you still need a houdini lic and a TD that is able to create all that…


#27

Yes, you still need a cg artist to create the cg assets :slight_smile: But you gain the flexibility of Houdini, which is something autodesk is just not capable of creating apparently. So Sidefx swoops in an saves the day :slight_smile:


#28

lol … like max having to create separate scenes just to render matte objects or being tied to 1 set of render settings per scene. who on earth works like that anymore ???

b


#29

Excellent! Thank you strob for the examples.
For the mesher samples, did you mesh 3dsmax particles or is the houdini asset?


#30

Not sure where you got your info but the above is simply not true?


#31

At least they are trying to do something similar now…


#32

Unfortunately I am living it in part of my company pipeline. :banghead: But not to worry after this show max is getting binned completely.


#33

I just mentioned that because it seems that many artist think the limit is profit.
Your situation might be a little better than US artist since Canadian dollar dopped.
But, for US artist, $100,000 before any expenses is not that much.
If someone is working at home alone in a small city, maybe.


#34

Are there any restrictions for the digital assets on what you can and can’t do? They don’t seem to work very often.
Example otl of an asset not working


#35

strob did you have time to test this out?
I’m trying to make it work but no success so far, I only get one frame of particles when I import it in max (frame number 2 and not the first, that’s odd)
One thing I noticed is that the simulation goes on and the file increases in size progressively, but decreases as well to a small amount at the end.
Maybe I’m not choosing the right SOP to render in houdini


#36

Hi Boumay, Not yet, I’ll do it soon , this week I hope. I’ll let you know.


#37

Thank you strob, I’m looking forward, this is really interesting if we can make it work.


#38

Can anyone tell me if Houdini Engine for Max is still being developed or has it been abandoned?

No updates for years it seems.

Thanks.