I agree Ila, texturing duty would be fairly light. I don’t want to over-kill the simplicity of the character designs with a bunch of bump maps, transperancy masks, etc.
But it would be nice to have a small amount of detail added. For example on this model, I think it look more finished with the mud mask blobby and maybe a small bit of cucumber on her cheek. 
The hair could use some texture to define the strands of hair better. And of course a little bit of variance in the color of her skin, not much but enough to communicate that she’s not wrapped in a rubber artificial skin suit.
I’d love to try texturing, but until I get off of Maya PLE I don’t know that I can get much done. I really can’t stand working in that application with those horrid watermarks. :argh: