dit-ta-ylll-z! eeek …
lol!
baat hoo keyrz ebat her boobs in faynal worc?!
Got a few moments during the kids’ nap to “tweak” her, uhm, breasts…
.
Here’s an idea. How about having 2 versions, the one you have here, then one that is for when she sees the Hero. She dashes back into the trailer, it starts rocking around for a bit then blam! out she comes looking like all dolled up! Just an idea…here they are with gravity.
Are you going to use soft body dynamics with them? If you are we’re going to need to raise them back up later or they will be down around her navel once the dynamics kick in.



Kenn :wip:
Looks like I’m the update king in here, and the number of images that I can post has been reduced, so here are a few. Well to be honest it also helps me to keep going to share my progress. Here is the start on the hair and I redid the curlers to show the details. Enjoy!


Kenn :wip:
I really like the hair you have done and the curlers also. No real criticism at all. great work.
Alright, first go back and check my last update on the hair. I changed out those pictures to update where I have added the loose locks out of the rollers on each side that Kirt had in the concept as well as moving some geometry around from when I mirrored the sides so they wouldn’t look mirrored. Now, meanwile back at the ranch…
Unless otherwise noted, here are the final OpenGL captures of the Mom character. Kirt let me know if you need anything else. I did notice that you didn’t have any rings on her fingers, ie. wedding band/engagement ring. I know the face mask area will be a texture with some gloopyness to it. I didn’t model any eyebrows in that area for that reason. If you want I can for extra affect in expressions but being who she is she’s probably tweezered them down to a pencil line so they wouldn’t show up anywho under that “beauty mask”. Well here you go, done a bit quicker than the last model.



Kenn
excellent work Kenn!
One last thing though … it looks like she has a mouth full of cheetos. Can you smooth out the bulge in her jowls a bit?
Thanks 
Here you go Kirt I smoothed out the “jowels” of the face a bit more and gave it more definition. I’ll PM the links to the FBX files for the hero and mom that are on my website to you. Lluis already has them and will start on the Hero soon.

Kenn
This is another great model, we have to start texturing and shading on both Hero and Mom soon. I’m not very good in texturing and UV, anybody volunteer?
though this characters don’t need textures so much but there should be someone for texturing and shading in team.
Alright you got me on the pointy chin…here you go…

The fbx file has been updated as well for the link I sent you.
Kenn
Can we get a front page advertisement for that position? Come on Kirt see if LilDragon will hook us up!
Kenn
so amazing… first time i see this thread 
i love it all the way around cougar… great great great 
agreed on texture guy… get someone in here 
Heyyy, wait a minute, I’m thinking … [thinking]
[lamp bulb lights]
according to Kirt’s Sketches, tex avery and MASTER chuck jones styles, we do not need such a heavy texturing at all. we can manage it ourselves. it’s hard to find a texture guy these days!
[/lamp bulb explodes]
I agree Ila, texturing duty would be fairly light. I don’t want to over-kill the simplicity of the character designs with a bunch of bump maps, transperancy masks, etc.
But it would be nice to have a small amount of detail added. For example on this model, I think it look more finished with the mud mask blobby and maybe a small bit of cucumber on her cheek. 
The hair could use some texture to define the strands of hair better. And of course a little bit of variance in the color of her skin, not much but enough to communicate that she’s not wrapped in a rubber artificial skin suit.
I’d love to try texturing, but until I get off of Maya PLE I don’t know that I can get much done. I really can’t stand working in that application with those horrid watermarks. :argh:
All you need to do is to post the screen captures for the UV maps so the rest of us can all work on them in Photoshop. We don’t necessarily need to be working in Maya to create the maps. Just an idea…do we need to start a UV map thread? Anyone really good at laying out UV maps for characters in Maya? I know how to do them in LW. I think they export with the Kaydara FBX plug-in if thats the last resort.
Kenn