horse


#81

WhiteLynx: Thanks man :slight_smile:

Bryan Y:

Right now, my eye is just a temporary NURBS sphere. I haven’t actually modeled the proper eye yet. What I’m referring to is the pupil part of the eye. Have you thought about how you will do that?

Yes the pupil is really special, more or less rectangular, but i didn’t yet think about how building it, and you?

By the way, your renders are starting to look really good. Looks like I had better start improving mine

Thanks. I take it as a compliment.
But your head already looks very good, i think it will be quite hard to improve something almost perfect. :wink:

guys, Tell me if the head still needs enhancement.
If the head is good for you, i will work on the body.


#82

heya

my advice would be to start with the body, don’t be too focused on a certain part. Though, it does depend on your own workflow, I believe it is always good to take a look at the rest of the model and then come back to the head, maybe with some " aha! " effect.

great progress anyway :slight_smile:


#83

Yeah, I thought about it. And I continue to think about it.

Thanks. I take it as a compliment.
But your head already looks very good, i think it will be quite hard to improve something almost perfect. :wink:
Well, I’m currently so embarrased about the forehead that I haven’t posted any new renders recently.

guys, Tell me if the head still needs enhancement.
If the head is good for you, i will work on the body.
Of course the head still needs enhancement. But perhaps you should start working on the body now anyway and come back to the head or continue to fine tune the head here and there as you work on the body.


#84

Lybra:

my advice would be to start with the body, don’t be too focused on a certain part. Though, it does depend on your own workflow, I believe it is always good to take a look at the rest of the model and then come back to the head, maybe with some " aha! " effect.

great progress anyway

Thanks. You are right, i follow your advice. I have now difficulties to see my mistakes.

Bryan Y:

Well, I’m currently so embarrased about the forehead that I haven’t posted any new renders recently

Yes it’s the most mysterious part of the horse head ;). Really hard to model.
I have been unable to find good pics of the forehead.

Of course the head still needs enhancement. But perhaps you should start working on the body now anyway and come back to the head or continue to fine tune the head here and there as you work on the body

That’s what i will do.


#85

Like a said earlier. Great progress. Love the progress.

I also try not to be so linear when I am modeling. It´s incredible the number things that I didn´t see after working to long on a certain part of the model. After you take your mind off it a while the areas that need work become clearer. Of course that also depends on your timetable. If you can spare the time…

Hope to see the entire model soon!! :thumbsup:


#86

Thanks again.
That’s what i think now :slight_smile:
I always lack of time, but i have all my life to improve myself. :slight_smile:


#87

The corners of the lips aren’t right. The need to tuck into the mouth more.


#88

Thanks Bryan, i will correct that.


#89

So when you look at your horse’s head now, and compare it to how it was originally, what are your thoughts?


#90

Well, i would say the enhancment is quite imortant and i’m happy of that.
I don’t want to sound pretentious, i know i’ still have many things to learn and i will have never finished improving myself.
But i would have never come to this point without you help and support and all people who came to this thread.

I must now work on the body.
The probleme is that i’m unable to find good pictures of spasnish norman, percheron or andalusian.


#91

Forget the Percheron. You really don’t want to model a Percheron for this. Even if the Spanish Norman is influenced by the Percheron, the differences are a little extreme.

As for Andalusians, it shouldn’t be too hard. What’s wrong with some of these? http://images.google.com/images?as_q=andalusian&svnum=10&hl=en&btnG=Google+Search&as_epq=&as_oq=&as_eq=&imgsz=xxlarge&as_filetype=&imgc=&as_sitesearch=&safe=images


#92

In fact there are 2 kind of percheron:

-The one very heavy, for cart, for big burden

-The other one, lighter, quicker… for medium burden.

The percheron is also said to be the horse of the knight.s

The problem is i don’t think the andalusian is enough muscular.


#93

Believe me, a stout Andalusian is muscular enough.

There are some key concepts to consider:

  1. Lameness, and resistance to going lame.
  2. Conformation.
  3. Carried weight.
  4. Endurance.
  5. Terrain.

Lameness means having injuries. Everything listed below lameness contributes to whether a horse will go lame or not. If a horse goes lame, he’s out of commission until his injuries heal. A soldier cannot afford having a horse that will consistently go lame.

This is why conformation is such an important study with regard to horse selection. The build, proportions, and stature (the conformation) are the first elements one uses to determine what kind of activities the horse can endure.

That brings us to the last 3 items: How much weight will he carry? How much endurance can he muster? What kind of terrain will the horse be ridden on?

Is the horse jumping ditches? Climbing steep terrain? Descending steep terrain? Will he be ridden hard all day long? How much does the rider and his armor weigh?

If the horse is jumping ditches, climbing steep terrain or descending steep terrain, then lighter is better. If he’s heavy, he’s more likely to go lame doing the above.

If the horse is being asked to ride all day, then lighter is better. If he’s heavy, then he won’t make it.

With regard to weight, the best horse is the lightest horse that can handle the typical weight he will be asked to carry.

Now, if the knight’s charging horse is not ridden between battles, because the knight rides his palfrey at those times, then he can saddle up his Charger for the battle and he only needs to ride his charger for a short time. If that’s the case, then a horse such as a somewhat heavy Andalusian is ideal.

As for Roman cavalry horses, archeological evidence indicates that they were between 11.2 and 15 hands, with perhaps an average of 13 or 14 hands. These horses carried a fair amount of weight themselves. But they also were more likely to be more effective in diverse terrain requiring agility, fast maneuvers, etc.


#94

Thanks Bryan for these explanation.

In my mind, i’m planning to make a destrier.
I should also think about courser and palfrey.

Does it look too heavy for being a destrier so this kind of horse would be uselesse in a battle?
http://www.horsegazette.com/stallion/uploads/images/1120462636.jpg
http://www.mountjoypercherons.com/flashworld.jpg


#95

The first horse is an 1800 lb. horse and he’s 17.3 hands tall. I think he’s too heavy and too tall. And he’s especially too tall for back then. While I’m sure that horse is a sight to behold as a struts his stuff, I don’t think he’s an appropriate horse for battle and campaign work, plain and simple.

I think any knight back then would be jealous of any other knight who had a 1350 lb. 16.2 hand high Andalusian. I bet 1200 lb. horses who were 15.2 hands tall was more the norm.

Look at that picture. The top of that guy’s head is barely at the horse’s withers! Look at medieval illustrations, and illustrations based on archelogical evidence, and you won’t see that.

I honestly believe that a Percheron is not the right horse to model after.


#96

More info: Arabian horses are typically 14.3 hands, weigh 900 lbs., and are high endurance horses, and almost certainly the preferred horse of the Muslim knight. A 1200 lb. horse, 15.2 hands tall, is a strong and stout horse.


#97

I don’t know if you get a broadcast in Europe of the three big races that take place here in the US over the next 5 weeks or so, but if you want to see horses run, notably Thoroughbreds, then starting today is the Kentucky Derby, and in two weeks, the Preakness, and three weeks after that, the Belmont Stakes. These are typically the biggest races of the year, and the televised broadcast of them are 90 minutes and provide a lot of pre race footage of the horses.


#98

Thanks Bryan.

I will see if it is possible to watch these races, it would be helpful.


#99

Maybe we’ll get a Triple Crown this year. It looks like the Derby winner has the makings of one.

On a different note, I started modeling some human bodies, and I can tell you, after working on a horse, the human bodies are almost trivial to do. With the references available and the lack of a fur coat to obscure definition, human modeling is pretty straight forward.

Horses are hard. It’s not just my imagination.


#100

I really would like to see the human body you are working on.
Will you create a thread for it? It would be great.
I’m also working on a human body and i agree with you, it’s easier than a horse.
Except for one part: the back, i really hate it, so many mucles.
I will soon make an update, the first version i have posted was very basic with a few poly.

The problem is i work very slowly, as if i had difficulties to catch the 3d dimension, and tranferring what i see to my 3d moedl, i don’t kow if i’m clear. May be because i’m not a good drawer. Someone said:" People who don’t know how to draw are people who don’t know how to look"

About my horse, i hope i will post tomorrow an update.
i’m working on the back legs and rebuiding all the wire so it can stick to muscles shape. But i’m really worrying about this wire, cause i’m not sure it will be nice when i will rigg it.
if you had a few wire of your horse, it would help me.
Anyway, i will post as soon as i can.