Home-World: Flux


#1

I’m making this new thread mainly to focus on content relating only to book 1. There’s a lot of it and it needs to be organized. I don’t have any graphics for book 1 yet unfortunately aside from the older stuff I’ve already posted on other threads. Ill try to add some soon.

I’m not exactly sure where to put this bit so ill put it here. Since I’ve addressed modern firearms and artillery on my other thread I wanted to go more in depth about how I plan to play that. Litheria will be the primary faction that uses firearms in a modern sense, standard musket type firearms (mostly pistols and derringers for surprises, or cannons and fixed emplacements) would be quite widespread. It wouldn’t be uncommon for a trader to encounter several individuals in their travels who have either fashioned their own steampunk style firearms or used more traditional modern weaponry, but that will be the exception to the rule and at a reduced technological capacity to maintain the “Fantasy Flavor”. I’m not going to be Nerfing Firearms, at least not explicitly, guns still shoot just as hard and far and do as much damage upon impact, they just exist in a wildly different environment. There are several contributing factors as follows;

          1: [Badass Everyman:](http://tvtropes.org/pmwiki/pmwiki.php/Main/WorldOfBadass) Wizards, Sorcerers, and Psions are still physically fit, moderately strong by our standards, just "normal" and not [supercharged like many other classes](http://tvtropes.org/pmwiki/pmwiki.php/Main/HadToBeSharp). They could still place in a marathon, could even win if they trained hard enough. The average body can generate more force making melee weapons (especially if they are magic) far more combat effective in the hands of beefy possibly magically souped up melee characters. Leaving one to say "BIGGER GUNS!" which while true to an extent results in diminishing returns and exponentially increasing logistical complexity.
       
       (This mechanic is also explained by the D&D tie in, its a planet full of [player characters](http://tvtropes.org/pmwiki/pmwiki.php/Main/PlayerCharacter) not [NPCs and bystanders](http://tvtropes.org/pmwiki/pmwiki.php/Main/NonPlayerCharacter))
          
          2: Non-Human Targets. Bullets don't work well against oozes, ghosts, and many other subtypes of fantasy creature, its hard to target the individual bones of a skeleton with no flesh to wound. Targets may have thicker skin, exoskeleton, regeneration, psychic powers, illusions, [Deflection spells](http://tvtropes.org/pmwiki/pmwiki.php/Main/DeflectorShields), you name it on and on not to mention the fact that on top of that they have potions and healers etc. Being "wounded" isn't anywhere near the same as in our reality. Sure if the gun is big enough or so rapid fire it just blows them to bits ala Jason goes to Hell it does the job, but then your viewing the firearm in a totally different scope in terms of ammo usage and mobility.
          
          3: Weapon Complexity: Its just easier to make a sword or a hammer, they have nearly unlimited uses and no ammo. Even if your a ranger its easier to reproduce arrows than to manufacture new cartridge ammo and new powder. Stockpiles of powder would be prime targets for destruction as well as any stockpiles of weapons, as magic users would view them as threats or simply detest them because of their "low brow simplicity".
          
          4: [Damage type:](http://tvtropes.org/pmwiki/pmwiki.php/Main/DamageTyping) [Some creatures need to be beheaded](http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToBullets), or at least have their brains or other location outright destroyed. This works if your firing 105mm shells at a Titans face, less so if your firing 9mm or even Magnum shells at those skeletal archers bearing down on you. Depending on the power of the magic animating them decapitation may not be enough, destruction of each joint may be required to ensure destruction. In which case you would be happy to have a hammer, not an SMG.
                   Ive decided to pull my old D&D character portfolio out since I've done some preliminary work on the other 5 members of Davids party. About 3 years ago I went nuts on character design and did the conceptual work for probably 100 or more multi-classed playable characters and the groups they belong to in 3.5. I did a lot of work and thinking about team dynamics regarding setting up my 6 man group. This is how Litheria would organize its squads, David and party are level 5 recruits meant to teleport to the Home-World to help man the towers defenses and finish their training before potentially being sent away from the towers on special missions with a "side B" counterpart.
                   
                   The idea is working in pairs is emphasized both within the team and by splitting the 12 man unit into two entities. Each 6 man group is half of a full squad with squads separated by tactical usage. We will be focusing on the "Squad A" side of this for now. Within the 6 man squad it is divided into 3 categories; Front-line Fighter, Arcane Offense and Support, and Special Tactics/Scouts. 
                   
                   [u]Front-Line Fighter:[/u] Consists of an offensive melee specialist (DPS) and a defensive melee specialist (Tank) responsible for point defense of casters. Ideally Tank and Wizard slow the enemy progression to a rate equal to or less than the rate at which DPS can deal with them while AoE thins the herd with Scout and Psion picking off any that make it through the previous defensive layers.
                   
                   [u]Arcane Offense and Support: [/u]Consists of an offensive arcane specialist (AoE), sub-school specialists may vary widely but their chosen element would always be factored in to team placement. Typically a Sorcerer for "on demand" offensive Magic. Followed by a strategic support magic specialist (boosts and status), typically a wizard due to the need for broad specialization. [i](This greatly reduces the Wizards vulnerability in preparing spells ahead of time, lots of specific buffs and an "OH CRAP!" or two and your good.)
                   [/i]
                   [u]Special Tactics and Scouts: [/u]Typically the fastest members of the team emphasizing the need to gather Intel an avoid enemies (Reveal weakness, reveal location). Also fills the role of survivalist and naturalist.

I’m roughly following the 5 man (plus one) formula outlined here. Though I actually had the character types all worked out before I knew the tropes website existed, it still fits pretty well.

Five and anything beyond that point tend to vary quite widely in makeup, as the personality and physical traits by this point can be pretty arbitrarily mixed and matched without worrying about maintaining a “balance” in the cast. Typically, The Hero stops being a label and becomes a physically distinct character type that leads the ensemble’s members. It’s quite common for a group of five to consist of two trios (and an optional extra), often based on gender - these may or may not conform to the Three Faces Of Adam and the Three Faces of Eve.

Of course instead of two trios I use three pair then pair that team up again with a counterpart. So each member works as part of a duo within the structure and each team does the same.

                   [My preliminary setup for the 6 man group is as follows](http://tvtropes.org/pmwiki/pmwiki.php/Main/AnAdventurerIsYou);
                   
                   [i][Male Half-Orc Barbarian](http://tvtropes.org/pmwiki/pmwiki.php/Main/DualWielding):[/i] for DPS focusing on STR
                   [[i]Male Human Knight[/i]:](http://tvtropes.org/pmwiki/pmwiki.php/Main/StoneWall) for Tank focusing on CON
                [[i]Male Elf Wizard:[/i]](http://tvtropes.org/pmwiki/pmwiki.php/Main/VancianMagic) for Status/Boost focusing on INT
                   [[i]Female Human Sorcerer[/i]:](http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon) for AOE [focusing on CHA](http://tvtropes.org/pmwiki/pmwiki.php/Main/ShootTheMageFirst) (I want Karren Gillian as the fire mage turned elemental)
                   [[i]Female Elf Scout[/i]:](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSneakyGuy) for recon and visual Intel [focusing on DEX](http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster) and feet per round (Davids possible love interest.)
                   [i][Male Human Psion](http://tvtropes.org/pmwiki/pmwiki.php/Main/PsychicPowers):[/i] focusing on INT and WIS for Intel and location (Similar to [Shikamaru](http://naruto.wikia.com/wiki/Shikamaru_Nara))

Stemming from his naturally calm nature and rare loss of composure, Shikamaru is surprisingly astute for his age, well-aware of his surroundings and able to see through most deceptionsand from that can make accurate choices during intense moments. From these traits, he can easily focus on all data acquired to quickly and effectively analyse the situation to discern how handle it, anticipate enemy actions, and quickly form effective plans. Once completely focused (seen from his habit of closing his eyes and cupping his fingers) he can quickly think ten moves ahead of his opponent and devise over a hundred strategies plus chose the best one from them.[28] Likewise, he is highly adaptable, regularly able to out-think his opponents, even manipulate them into a pre-set trap with various misdirections. Shikamaru is very resourceful, able to easily adjust or switch his plan and use the most random of tools to his advantage to minimise injuries to himself or allies if not avoid a direct fight completely.

                   Ive got very little conceptual work done on all but the fire mage but I plan to change that soon, the races and classes of the party members may well change but the overall theme of two members working as a pair and interweaving squad logistics around that fact will remain.
             
             EDIT: If your wondering "WHERES THE HEALERS!!" please flip the tape to "side B" :P

#2

As stated the core concepts of the party members will be fleshed out using D&D 3.5, I’m not planning on religiously following the character design, just using it as a nicely detailed starting point. All the characters I build are optimized for progression to level 15, I always choose the feats and abilities i would WANT to have by level 15 then work backwards building a level progression chart showing what choices to make at what level to reach the end goal. All of these characters are optimized for level 15 but start level 5. I may add more to this and detail the level progression in more detail.

 (Please note, none of the images provided are my own and are for visualizing the characters as they are designed.)
   
   Barbarian Half-Orc: This guy dual wields over-sized weapons and focuses his feats on attacks of opportunity. He would get loads of swings per round. (Battle Axe and Warhammer for both slashing and bashing damage types)
 
 [http://api.ning.com/files/ERvUaX951Ke1X4qEplTo*miPkc4Vg3-iNW2I7PT2XpgrdOhRADXt3bU8eBnLzshkcYvqyzhjBdBBPYl7SO0ZovmK3LGDaDQ8/Orc3.jpg](http://api.ning.com/files/ERvUaX951Ke1X4qEplTo*miPkc4Vg3-iNW2I7PT2XpgrdOhRADXt3bU8eBnLzshkcYvqyzhjBdBBPYl7SO0ZovmK3LGDaDQ8/Orc3.jpg)

 This guy is a decent representation of what i have in mind, though this appears to be a full orc. Orcs which join Litheria could be viewed as Worf-esque, much more sophisticated than the average Orc. 
 [[img]http://t14.deviantart.net/-aSW9RfEEFYHSWxI5y8EHpaDy5E=/fit-in/300x900/filters:no_upscale():origin()/pre14/a6d2/th/pre/f/2008/063/2/9/lineage_ii___orc_tyrant_by_jubaka.jpg[/img]](http://t14.deviantart.net/-aSW9RfEEFYHSWxI5y8EHpaDy5E=/fit-in/300x900/filters:no_upscale():origin()/pre14/a6d2/th/pre/f/2008/063/2/9/lineage_ii___orc_tyrant_by_jubaka.jpg)
 I like the general feel for this image better.
   
   Human Knight: The Knight fights with a spiked chain giving him extended reach. In a fight he would typically be enlarged to further extend his reach then trip and disarm like crazy as enemies try to rush the casters. Again this character is an AoO beast.
 
 
   [img]http://rollespill.elvishproductions.com/wp-content/uploads/2011/11/spikedchain.jpg[/img]
 
 I like the feel for this guy a lot. Its darker than our Knight would be and he needs some plate armor too.
 
   Human Sorcerer: The classic fireball mage. Just because the Knights honor code prevents him from smashing on you while your down and at a disadvantage doesn't mean the fire mage shares that sentiment. This characters feats all focus on making the area of her spells larger and adding the explosive property as well as arcane thesis in fireball and blistering radiance.
   
 [img]https://www.dandwiki.com/w/images/thumb/4/42/Female_Fire_Elementalist.jpg/500px-Female_Fire_Elementalist.jpg[/img]
 
 This is pretty close to the theme ill be going for, except I wont be going the cliche nearly naked route. I have done a little character design and the character (having a very high charisma score) would likely want to dress sexy and provocative herself, but ill be going with a more tasteful design.
 
 [img]http://digital-art-gallery.com/oid/103/1286x1500_17890_Fire_Mage_2d_fantasy_character_girl_woman_sorceress_fire_mage_picture_image_digital_art.jpg[/img]
 
 I'm digging this picture a lot. Still shows skin but is more simple and plausible as battle garment.
 
 [img]http://playshack.net/wp-content/uploads/2014/10/wiz-hydra-fire.jpg[/img]
 
 The idea will be a fiery sorceress with a quick temper to match her element.
 
   Elf Wizard: Focusing on making his support Magic more effective the wizard extends and maximizes his spells along with taking heavy focus in "enlarge person" for the Knight.

I’m thinking this guy should be a mix between Gentleman Wizard and Gentleman Scholar, to contrast to Davids more spur of the moment intelligence type since both characters fit the “smart guy” of the group definition. This will explain why David becomes the defacto leader for his ability to operate on the fly.

 [img]https://s-media-cache-ak0.pinimg.com/736x/0c/d3/20/0cd3202b484f285b2e7d754693f2aefd.jpg[/img]
 
 I'm having trouble finding good source art for this guy. All the images show the wizard with a staff and no book. In my mind a staff is more of a sorcerers item and a wizard without a spell-book is just unthinkable.
   
   Elf Scout: The scout has some nice feats. Blind fight, uncanny dodge, hear the unseen, and at level 15 dark-stalker plus boosts to her feet per round movement. With a good listen check this scout can tell you If the creature coming around the corner has something in its hands or not, and what type of creature it is.
 
 [img]https://s-media-cache-ak0.pinimg.com/originals/44/c1/fa/44c1fabd2b8580cb50e9d0f6d93c49ea.jpg[/img]
 
 [img]https://s-media-cache-ak0.pinimg.com/236x/fa/40/c2/fa40c24b8c8d2b7e2630dc67b6754b32.jpg[/img]
   
   I did build David as a character using the Psion Uncarnate class so he can dematerialize, but I've already got so much of him worked out I see little need to try and tweak that character design.

David will begin as a normal strength human who fits the Squishy Wizard trope, but after “The Temple of David” he becomes a Kung-Fu wizard.

  I also have squad formations worked out on some graph paper along with several different combat formations they would be trained in depending on the circumstances. I don't have a scanner to upload those thought I may just take a picture of the sheets later.

#3

Ive done some preliminary work on a timeline. Up until now I’ve done all the timelines and continuity work in my head which in retrospect seems a bit insane. This timeline deals with the sections regarding book 1 for the most part, especially the loops.

     Ill add more to this soon.
    
    EDIT: OK i think this has all the major plot points on it that I'm willing to divulge. There are minor spoilers here but honestly you should [see GOLIATHS demise coming](http://tvtropes.org/pmwiki/pmwiki.php/Main/NecessaryDrawback), Ive got several nice twists for that whole section though so even knowing this you'll still be surprised.
    
    [img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Homeworld%20Timeline_2.jpg[/img]
   
   As you can see the radius of the loop the Illithid travel back through would be significantly larger than the [1000 year cycle GOLIATH loops through](http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier). This is how [GOLIATH is able to stay one step ahead of the Illithid](http://tvtropes.org/pmwiki/pmwiki.php/Main/ClarkesThirdLaw) even though they are both psychic AND from the future, they have lag and he doesn't. (this is roughly similar to how Litheria hides its escape plans), no matter what news they have brought back from their future its old news by the time that data makes its way back around to GOLIATHS present. This detail is a good example of a tidbit I'm not exactly sure where I'm going to reveal in the books themselves. Possibly in book 3, possibly in CoG.

EDIT 2: I think I just came up with the premise for a second sequel. Ive got two directions I can go now from the end of book 3. I think ill take one direction for sequel 1 and then the other for sequel 2.


#4

//youtu.be/SXjXKT98esw

                                             I'm listening to this song and I'm liking the general theme mixed with younger David and its got a nice dark undertone when you listen to it with the knowledge that "superman" eventually becomes worse than the original big bad. The guy is even bald in a black coat, he could be TDP. Its got a way different sound than the rest of the music I'm using but for the more personal side of book 1 that's fine, book 1 will be a unique experience. 
                                             
                                             It fits younger David. [As the Psion of the team](http://tvtropes.org/pmwiki/pmwiki.php/Main/FourthWallObserver) he is [typically the first to notice when somethings amiss](http://tvtropes.org/pmwiki/pmwiki.php/Main/MySignificanceSenseIsTingling), [with the fastest wit and reaction time](http://tvtropes.org/pmwiki/pmwiki.php/Main/DangerouslyGenreSavvy), which means he is often pulling the party back [from the brink](http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerBornOfMadness) at just the [right moment](http://tvtropes.org/pmwiki/pmwiki.php/Main/BulletTime). That lends itself to him becoming the [defacto leader](http://tvtropes.org/pmwiki/pmwiki.php/Main/IndyPloy) of the group and the [perceived hero](http://tvtropes.org/pmwiki/pmwiki.php/Main/WildCard).

//youtu.be/RX2SzxM4VyU

Just imagine this is younger David singing this one.

//youtu.be/k0BWlvnBmIE

  I'm liking the story in the video, the scenery is right too. This kind of fits for younger David and his transformation into TDP, slugging prince charming is a nice parallel to Vecna, and of course rising to meet the audience is the beginning of book 2. [I feel bad for that audience.](http://tvtropes.org/pmwiki/pmwiki.php/Main/ThisIsGonnaSuck) However it fits The Last Golden Dragon the most.

//youtu.be/fxzRUAXyDKw

This fits pretty well too.

                                           EDIT: (Sorry for the mass editing, wiki-walking might literally kill me.) So im several pages deep in a wiki-walk and its related to TDP and the Illithid so I'm going to add it here.
                                           
                                           The Illithid, who come from the ends of time when stars have all burned themselves out, will be the [Big Bad](http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad) throughout most of the story (85-90%) making them an [Overarching Villain](http://tvtropes.org/pmwiki/pmwiki.php/Main/OverarchingVillain), but because [David](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheStrategist), [The Dark Psion](http://tvtropes.org/pmwiki/pmwiki.php/Main/MagnificentBastard) will be exponentially more dangerous and [volatile](http://tvtropes.org/pmwiki/pmwiki.php/Main/DefiedTrope) by the time he reaches full power (Imagine his "power level" rising steadily like the US debt clock from the moment he returns to life.) they are reduced to [Arc Villains](http://tvtropes.org/pmwiki/pmwiki.php/Main/ArcVillain) by book 3. 
                              
                              The story gets [Hijacked by Ganon!](http://tvtropes.org/pmwiki/pmwiki.php/Main/HijackedByGanon) when we learn at the beginning of book 2 that [Davids misfortunes](http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicRROD) were [caused](http://tvtropes.org/pmwiki/pmwiki.php/Main/PhlebotinumOverload) by [Vecna](http://tvtropes.org/pmwiki/pmwiki.php/Main/OutsideContextVillain), (Vecna is out of context in this case for being a "mere mortal" so skilled and powerful [he ascended to godhood](http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit) supposedly under his own power. That's happened all of once.) who was [grooming him](http://tvtropes.org/pmwiki/pmwiki.php/Main/BatmanGambit) to [become his new host body](http://tvtropes.org/pmwiki/pmwiki.php/Main/GambitRoulette) in his [bid for the SEED](http://tvtropes.org/pmwiki/pmwiki.php/Main/MemoryGambit). Vecnas ultimate goal is to [use Davids inherent Psionic ability in conjunction with his own existing mastery of Arcana](http://tvtropes.org/pmwiki/pmwiki.php/Main/LoopholeAbuse) along with the gauntlet and [sun-stone](http://tvtropes.org/pmwiki/pmwiki.php/Main/DangerousForbiddenTechnique) he forged for himself while a god to [merge the two powers as one](http://tvtropes.org/pmwiki/pmwiki.php/Main/RulesLawyer) to [unlock the SEED](http://tvtropes.org/pmwiki/pmwiki.php/Main/StorybreakerPower). 
     
     [The mind of the psychic is a dangerous place, even for the gods.](http://tvtropes.org/pmwiki/pmwiki.php/Main/NoHoldsBarredBeatdown)
                              
                              [Well](http://tvtropes.org/pmwiki/pmwiki.php/Main/GambitPileup), [Make way for the new Villain!](http://tvtropes.org/pmwiki/pmwiki.php/Main/MakeWayForTheNewVillains), [because](http://tvtropes.org/pmwiki/pmwiki.php/Main/InsanityImmunity) [Vecna should never have stepped inside the Jokers head](http://tvtropes.org/pmwiki/pmwiki.php/Main/OpportunisticBastard), not when the [Joker is Psionic with psychic powers](http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosSpeedChess). [("Where there is MY will, THERE IS MY WAY!!")](http://tvtropes.org/pmwiki/pmwiki.php/Main/LastPlanStanding)
                                       
                                       [The Dark Psions](http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperpoweredEvilSide) powers are directly linked to [his understanding of physics and the world around him](http://tvtropes.org/pmwiki/pmwiki.php/Main/FormulaicMagic). He cant manipulate something until he understands it in essence. [When he absorbs the bulk of Vecnas knowledge](http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperpowerLottery) as he exits the portal in the present he gets a [massive power spike](http://tvtropes.org/pmwiki/pmwiki.php/Main/ExplosiveOverclocking). The [continual increase in his power is Davids minds sorting through and cataloging all the data](http://tvtropes.org/pmwiki/pmwiki.php/Main/WithGreatPowerComesGreatInsanity). As the sum of the whole is greater than that of the parts [TDPs power](http://tvtropes.org/pmwiki/pmwiki.php/Main/NoNonsenseNemesis) starts [accumulating interest](http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityWarper) as it were as he thinks of [ever more complex ways to integrate his powers](http://tvtropes.org/pmwiki/pmwiki.php/Main/RageAgainstTheAuthor) and of course when he [claims powerful magical artifacts as his own.](http://tvtropes.org/pmwiki/pmwiki.php/Main/RageAgainstTheHeavens)

I have a scene worked out in my head closer to the end where TDP opens a portal similar to the portal of truth from FMA, as the “eye of god” opens TDP spits into it so to speak. Addressing the gods themselves in a rage he spells out to them how he plans to use the seeds power to imprison them for all time.

On one side the audience sees David making a ‘bold’ to say the least speech, while on the other hand the gods see what looks like a cute little ‘my little pony’ ranting and raving about destroying them with cupcake recipes (since they cant perceive the SEED). “Ill use the power of the SEED to undo existence then cast you into the cold dark void” becomes “Ill wisk you with 3/4 cups water for 5 minutes beating briskly until your well mixed!”

David knows they don’t get it, that’s part of the appeal to do it in the first place, this will be one of the few times you see TDP touch the Villain Ballbriefly for his own enjoyment.

                                      [img]https://lh5.googleusercontent.com/0-DGgJA9p2pjjTRx0-hnISt9BkKkpC32ZoasdfFZ69juxwQIhU6KdW1XuCtJ4r-enAzUzINXVJYedE2Lf5q8kEhdtGZJFuz3tJXJfZlxBadM56D9g_s[/img]
                                      
                                      This isn't that far off, TDP can [dematerialize and reconstitute his body](http://tvtropes.org/pmwiki/pmwiki.php/Main/NighInvulnerability) as different forms of energy right out of the gates.
                   
                   ["Though I walk through the valley of the shadow of death I do not fear, for I am become Death, destroyer of worlds."](http://tvtropes.org/pmwiki/pmwiki.php/Main/StaringDownCthulhu)
                   
                   [The Dark Psion](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheFourthWallWillNotProtectYou)

#5

Continuing with expanding on Davids overall character design I want to go into the motivations of a younger David.

Born a psychic David lived a life under constant suspicion of others. Like the Illithid , the psychic can read and alter the minds of those around them, a terrifying concept to anyone aware of it. Though David has no problem holding a grudge against individuals who falsely accuse him of using his powers to manipulate others, he holds no grudges against the society which looks upon him with suspicion. Being psychic and hyper-aware himself he is all too familiar with the potential threat the Illithid represent, he knows they are right to be fearful.

As the saying goes “you cant control your fate, only how you deal with it.” David takes that to its most extreme ends rationalizing that the choices ones mind makes are the only truly real thing in this world or the next, and to manipulate that is the essence of soul stealing. David forms a deep and powerful hatred for the Illithid, not just for the actions they have undertaken, but their very nature.

Reaching young adulthood David decides he will use his psychic powers for the good of mankind. Joining the Litherian armies he vows he will eradicate the Illithid once and for all, crushing them under the same boot they would wield against him and the rest of mankind.

Some more concept art. Again not mine.




“With eyes that shine like the eclipse.”


#6

Sorry for the double post in advance.

    I'm moving some content around since Ive got a lot peppered throughout my Citadel Litheria thread. 

Regarding Davids powers, he primarily focuses in two psionic schools.

Clairsentience Clairsentience powers enable a character to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. They include precognition and remote viewing. A psion who specializes in clairsentience is known as a seer, and is most akin to an arcane diviner. In 3rd edition, Clairsentience is linked to Wisdom.

Psychokinesis Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce spectacular effects such as moving, melting, transforming, or blasting a target. Psychokinesis powers can deal large amounts of damage. They include energy missile and tornado blast. A psion who specializes in psychokinesis is known as a kineticist, and is most akin to an arcane evoker. In 3rd edition, Psychokinesis is linked to Constitution. (I don’t like the way they do some of these ability mods, I substitute INT for this one since I really dislike metacreativity)

As David learns more about physics psychokinesis branches out significantly giving limited access to other disciplines including the ability to transform his body into energy. The Dark Psion doesn’t teleport the same way a Nomad might, he goes the long route essentially in beaming himself by light. He ‘cheats’ heavily in that regard to find workarounds to effectivley simulate most of the powers he might need. Of course when he cant do it he loots an artifact, problem solved.

  When doing most of the original writing for the core story I  was totally unaware of the TV tropes website, since then we have become  best pals and I've been using it to help flesh out and pin down  personality aspects more. I'm going to build a partial personality map  for David (As the Dark Psion) using the tropes, here we go.
                 
                 First and foremost we have [Cosmic Plaything](http://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything),  the Will of David knows no boundaries and that includes the 4th wall.  David senses my (the authors, who he perceives as God/The gods) presence  in the story in the form of the statistical inconsistencies that come  with writing a series of events versus them naturally unfolding.  Interestingly enough for me, If David ever sprang into our reality I'm  probably the first and possibly only person he would kill. 
                 
                 Secondly but arguably just as important we have, of course, [The Determinator](http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator).  Having declared Determinator (The Will of David) I want to emphasize he  is NOT the kind of Determinator who throws himself blindly at his  opponents (except for the end of Book 1 and beginning of book 2) and  then relies on the author to make it work, on the contrary David knows  the author may well sabotage his best efforts. Davids determinator  status comes from a batman-like obsession.
    
    Davids determinator expression.
    
    [img]http://images3.alphacoders.com/275/27539.jpg[/img]
                 
                 That obsession and ability to always find a way leads us to [Implacable Man](http://tvtropes.org/pmwiki/pmwiki.php/Main/ImplacableMan). "Compare the [Determinator](http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator), who doesn't give up [i]despite[/i] [extreme injury](http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreakingInjury) as a result of [Heroic Spirit](http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSpirit). Compare [The Juggernaut](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheJuggernaut),   who is to this trope what a tank is to a hunting dog—put an obstacle  in  the Implacable Man's way and he'll find a way to get past it, but  put  an obstacle in [The Juggernaut](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheJuggernaut)'s  way and he'll trample over it as if it weren't even there." Depending  on Davids mood and motivations he may well be the Juggernaut as well in  smaller doses. A quote from David which will appear somewhere in the  series is "Where there's a will, there's a way. And where there is MY  WILL, there is MY WAY!" If there were a thousand doors to be opened  David would have a fairly decent shot at picking the right door.
                 
                 Finally bringing us to [Wobbie, Destroyer of Worlds](http://tvtropes.org/pmwiki/pmwiki.php/Main/WoobieDestroyerOfWorlds).  David has heard the [conversations of the gods](http://tvtropes.org/pmwiki/pmwiki.php/Main/ScrewDestiny), how they should not  intervene in the affairs of men because strife lends itself to a good  story (and evolution), and to intervene would [ruin "the beauty" of the  universe](http://tvtropes.org/pmwiki/pmwiki.php/Main/YouCantFightFate). David is repulsed by their "Prime Directive" mentality, their  ability to lessen suffering yet abject refusal to do so, [so David knows  the answer](http://tvtropes.org/pmwiki/pmwiki.php/Main/TiredOfRunning). "If you'll not intervene to save the worlds of men, then you  wont intervene to stop me from [tearing down the pillars of existence.](http://tvtropes.org/pmwiki/pmwiki.php/Main/ApocalypseMaiden)  [Your own stayed hand will soon wrap round your throat by my will!](http://tvtropes.org/pmwiki/pmwiki.php/Main/DoNotGoGentle)" [David  will ruin the show to spite the audience](http://tvtropes.org/pmwiki/pmwiki.php/Main/SelfFulfillingProphecy) (Who he perceives as the  Angels) for taking pleasure in the suffering of mankind, then [trap the  audience and the author in eternal nothingness](http://tvtropes.org/pmwiki/pmwiki.php/Main/OmnicidalManiac).
                 
                 I'm sure ill edit this one to add a few more I don't remember all the tropes that fit David off hand.
               
               EDIT: As promised more tropes for David. 
              
              [Anti-Villain](http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiVillain) David skirts the edges of this trope but honestly by the time he [becomes The Dark Psion](http://tvtropes.org/pmwiki/pmwiki.php/Main/FallenHero) he wants to be evil, [Let me be evil!](http://tvtropes.org/pmwiki/pmwiki.php/Main/ThenLetMeBeEvil)  because [Being tortured makes you evil!](http://tvtropes.org/pmwiki/pmwiki.php/Main/BeingTorturedMakesYouEvil) (Instead of being picked on by other characters poor [David is picked on by the Author](http://tvtropes.org/pmwiki/pmwiki.php/Main/DrivenToMadness), prodding him ever towards the dark side.) His end goals clearly put him in the regular villain category but the [methods he uses to achieve that goal](http://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards),  more precisely what he isn't willing to do, (mass mind control,  manipulating free will, kicking puppies) brings him back around to  nearly anti-villain and hopefully causes you to [cry for the devil](http://tvtropes.org/pmwiki/pmwiki.php/Main/CryForTheDevil)
           I do not approach [Satan is good](http://tvtropes.org/pmwiki/pmwiki.php/Main/SatanIsGood).  From Davids perspective the voice on either shoulder simply wants to  manipulate him for their own purposes regardless of what the ends are  and he will have nothing to do with either of them. (which makes him so  difficult to mentally dominate, he is truly a loose cannon) Vecna plays  the role of "the devil" as an individual being who would usurp "God" and  recast the world in his image (The Illithid could also fill this role  but as an organization) and David is quite content destroying him (and  them) as well.
              
              David would have a serious moral dilemma if faced with using a  philosophers stone from FMA, If anything in this world is sacred to  David its the will and the soul. [Though Davids actions would result in  the end of all things](http://tvtropes.org/pmwiki/pmwiki.php/Main/MilesToGoBeforeISleep) its not as if everything explodes in an  Alderan-esque "cries out in pain then extinguished" , no Apocalypse,  just nothing. So from David's perspective he isn't actually causing  suffering as [suffering itself will cease to exist soon, retroactively.](http://tvtropes.org/pmwiki/pmwiki.php/Main/HeWhoFightsMonsters) 

Metaphysical Annihilation: The affected area ceases to exist totally, without remainder, or perhaps even to have ever existed; this usually involves erasing it from time. This may go up to the elimination of even the possibility of the existence of anything like the affected area, if for instance the basic system of reality is changed or wiped out. This may get highly abstract, depending on how fundamental the negation is. (its total and absolute)

              Driven to madness by the desire to end suffering The Dark Psion [takes no pleasure in causing mayhem and destruction](http://tvtropes.org/pmwiki/pmwiki.php/Main/TragicVillain)  save for the occasional instance he is certain the victim deserves it  and has likely harmed or attempted to harm him personally (the Illithid)  He NEVER [Kicks the dog](http://tvtropes.org/pmwiki/pmwiki.php/Main/KickTheDog)  and would likely scramble the brains of those he saw doing so should it  be convenient. (this includes chickens, don't kick the chickens)
              
              [Noble Demon](http://tvtropes.org/pmwiki/pmwiki.php/Main/NobleDemon) also applies to TDP but that's on good days, but just as often he is the [Dark Messiah](http://tvtropes.org/pmwiki/pmwiki.php/Main/DarkMessiah).
              
              
               UPDATE:
                
                OK! Here we go! This is the first rough draft, lots of  terminology like "laserlike" I will edit out. This is book 1 so I want  to keep the fantasy aspect high. A few of the paragraphs are abridged  right now because i had the ending worked out more in detail than the  beginning, ill flesh them out more. I don't know what chapter # this is  yet, its somewhere between 25% and 33% through book 1. 
                
                This is the first part in the books where I'm giving hints  of Davids dark side. The paralytic agent makes a comeback at the end of  book 1 also when the Lich Illithid tries to paralyze David to maintain  his body for use as an undead minion. David rises to his feet similarly  to this chapter and blasts them both with the sun-stone.
                
                This chapter is titled [i][b]The Temple of David[/b][/i]

Having decided that he will seek training from an ancient order of monks, David begins his ascent towards the mountain temple high in the clouds. Looking up from the base of the mountain David stood in awe at the massive stairway etched into the mountainside. After climbing for what seemed like hours David slumps against the mountain wall, exhausted from the climb and the thinning oxygen levels. Focusing his psionic powers on his bodies metabolism David overrides his bodies internal safeguards, releasing mass amounts of adrenaline and endorphins. Standing once more David resumed his ascent, running on adrenaline and willpower.

                    Approaching the top of the path, David staggered slowly  to the gates of the mountain temple, his body reaching its limits and  suffering from altitude sickness. A guard at the door looks on at David,  surprised to see someone other than a monk ascending the path in a  single instance. "Halt!" said the guard "What business have you at this  Temple?" he asked. "I come to join your order" David said. "I seek  wisdom" he panted as he sat leaned against the giant wooden doors.  Surprised by Davids response the guard paused, behind him a member of  the order who had overheard the conversation responds. "You must be  tired from your trip, we will provide you with food and water while our  elders contemplate your request." 
                
                    Sleeping for the night in the guest chambers of the  temple David is awoken by the elder members of the order who ask him why  he wishes to join. David proceeds to explain the events that lead to  him being flung into the past, his position now with knowledge of the  future, and his desires to make an impact on the outcome and stop the  war. Pondering Davids words for a time the elders agree to allow David  to train under the monks at the temple.
                
                    Over the course of several months David is instructed in  martial arts, simple physiology and medical principals, and meditative  practices to calm and control ones own mind. David forms bonds with the  members of the order and draws strength from their highly disciplined  lives. Quickly rising through the multiple disciplines taught at the  temple David becomes one of the most promising members the order has  seen in decades. Nearing the skill levels of the Elders David still  struggles in one area. Though David makes great strides in meditation he  cannot bring himself to fully let go to enter deep meditative trances.  His will fighting back from within as he tries to silence it.
                
                    David chooses to undergo an ancient ritual typically  restricted to the elders themselves. Monks spend a lifetime seeking  meditation to quiet the mind and as such exert great control over it.  The converse of that is to induce a deep meditative trance and attempt  to awaken prematurely from that trance. Elders ingest a powerful  psychotropic paralytic agent to induce days long trances and use their  control of their own bodies metabolisms to accelerate the healing  process and awaken more quickly from an induced trance. David undergoes  this ritual, and the stage is set.
                
                    Through an unlikely coincidence, the agents of the  Illithid had learned of Davids location in the mountain temple, and had  sought to reclaim the gauntlet and sun-stone which he had stolen from  their grasp. During Davids paralysis the temple is besieged by Illithid  and aberration alike in a chilling foreshadowing of the invasion to  come. Though the monks are exceptionally powerful and skilled in combat,  they stand little chance face to face with the Illithid and their most  powerful minions. In the ritual chamber Davids mind cried out at the  tipping tide of the battle outside the walls.
                
                    Seething within his own mind Davids blood boils. His  comrades falling in the courtyard beyond the temple walls and beyond the  reach of his powers. "DAMN IT DAMN IT DAMN IT!" David screamed in his  own mind. Focusing his thoughts on his own body, David vowed he would  die himself before he witnessed one more death helplessly. Releasing  toxic levels of adrenaline into his bloodstream Davids body wretched on  the altar, twitching and frothing at the mouth. Constricting the  blood-flow to his extremities Davids blood pressure soars as the veins  up his neck and along his forehead bulge and pulse with blood. His brain  coursing with oxygen Davids body rolls off the altar with a dull thud  on the stone floor below. 
                
                    Suddenly from behind the altar Davids body rises  clumsily to its feet, David controlling his paralyzed body manually  through psionics like a puppet he shuffles slowly out the doorway to the  courtyard beyond. Slumping down against the stone wall fascing the  courtyard and witnessing the battle unfolding, saliva and froth dripping  down his limp and open mouth and chin, David trained his eyes forward  with laserlike precision onto the battlefield, his opponents now within  line of sight and within range of his powers, Davids tortured  subconscious mind runs amok set free from the inhibitions of his frontal  lobe functions.
                
                    The temple, far too high to experience rain, comes under  an unexpected downpour as the raging battle outside comes to a halt as  both sides look on in shock as blood rains down from the heavens. Davids  hatred seething and screeching within his altered mind, magnified by  the new found knowledge gained at the temple, turn outwards as the  horrors within Davids mind are projected into the thoughts of monk  Illithid and Aberration alike. Madness sweeps the battlefield like  wildfire as monk and Illithid alike babble and foam, throw themselves  from the mountain top, or turn their weapons upon themselves. Directing  his gaze at the pair of Illithid leading the assault David lashes out  with the full extent of his powers, unhindered by restraint or remorse,  instantaneously crushing the cranial cavity and liquifying the  grey-matter inside. Having deduced that David is the cause of the sudden  turn of tide in the battle one of the surviving Elders cries out "Thats  ENOUGH David! They are routed!" Davids hateful glace turning to the  Elder, and as if by instinct simultaneously hurling a boulder. David  regains consciousness for a moment at the terrified sight of the Elder.  Deflecting the boulder at the last moment David releases his controls of  his body, his blood pressure dropping sharply, and it once again limply  slumps to the ground.

#7

Ive put together a preliminary timeline for book 1 as well. Ive kept some of the entries cryptic, and some I don’t have worked out yet so its a mystery to me too. Minor spoilers again, its unavoidable, I figure if I’m going to pitch the idea to an animation studio or publisher ill have to spill the good parts anyway.

Just in case your wondering why Ive pre-planned to add the first chapter from book two to the end of the first book as a bonus chapter, its to avoid a Downer Ending. This isn’t a problem if your marathon watching the completed work but I’m trying to gain some traction here and I don’t want the reader overly bummed out about the experience waiting for the second book.


#8

I want to talk about the Magic systems I plan to incorporate and how that all plays out in my universe.

   Ill be taking a "MORE POWER!" approach and throwing everything at the wall all at once. I'm not expounding on everything because not all of it exactly fits my vision and some are kind of obvious. (device magic)
   
   [b][i]Inherent Gift:[/i][/b] Sorcerers and other spontaneous casters, creatures of magical origin (inherently magical creatures), Psychics. These guys all deviate from the "[Fire and Forget](http://tvtropes.org/pmwiki/pmwiki.php/Main/VancianMagic)" school of thought Wizards and other prepared casters work from.
   
   The same way that the frontal lobe doesn't directly control each limb individually, and has a "mental secretary" in the form of the Cerebellum, so to do Inherent Gift users "feel out" and "simply know" their powers and how to exercise them. I'm not going to try to explain that any further "its an organ" or "its miticlorians", it could be a function of the individuals soul itself, but you get the Idea that its not a direct and quantifiable expression, its more an art.
   
   [u][b]Vancian Magic:[/b][/u] The general idea for all of these guys is they study the underlying systems in the universe just like scientists might then they "hack" for lack of a better term into the universe using runes and power words etc to force it to bend to the casters will. Even though psions powers come from Inherent gift they tend to approach the end goal in a very similar way. Since this magic type implies that "anyone smart enough could do it" this would be your most prominent magic user.

EDIT: Putting a bit more thought into this part I'm going to edit it and say that up to level 3 spells are "relatively simple enough that someone not fully versed in all aspects of magic could conceivably reproduce given enough time and study and not run the risk of blowing themselves apart" We will assume that if the person in question spends the "years" it takes to actually learn all that implies then they effectively have class levels in wizard now. Otherwise everyone and their grandmother might be an epic mage, that cuts it down to fireballs at least which further explains why tanks don't exist.

I depart slightly from the norm in the Wizard class when it comes to level progression limits. If a Wizard lived a lifetime and at the moment of his death traveled back in time into his 20yo body he wouldn’t suffer ANY level drain. The Psions body and mind might be less able to control the powers, maybe he gathered some psionic gear that resulted in his increased powers. The Sorcerer might have that same problem, but the Wizards powers all came from his own personal ability to manipulate his surroundings based on his own knowledge, meaning the spells he knew in the future all still work in the past provided he remembers how to cast them and one assumes he does or at least remembers enough that doing the calculations again will take much less time.

   [b][i]Theurgy: [/i][/b]This guy is pretty self explanatory, "Because God said so" and he says so in varying degrees based on his mysterious designs. Most of my goodies are related to the other schools of magic. That's not to say I don't have cool stuff in this area, its just all spoilers.
   
   [b][i]Rule Magic: [/i][/b]Arcana, Psionics, Theurgy, Pretty much all magic in my universe falls under this heading including inherent gift, they just access it automatically. Even Theurgy follows rules, though not limited in power by those rules it is limited in application. "Magic" exists as an underlying and permeating force and there are a multitude of ways to unlock the powers of Magic ranging from the abjectly mundane and high tech (GOLIATH) to the purely metaphysical (The mind of the psychic). The major sub-types are as follows; 
  
  (This is more a function of "how do we get from point a to point b" than it is what can be done within that span, [i]most[/i] effects can be simulated with another magic sub-type, not to be confused with sub-school which each sub-type has.)
 
 Listed in order of potency, this measurement is tentative and with the exception of divinity the caster level and many other factors would determine whos spell ultimately comes out on top, this is just a general rule.
   
  [b][u]Divinity[/u] (Theurgy)[/b]
  [u][b]Psionics[/b][/u]
  [u][b]Arcana[/b][/u]
  [[u][b]Mathemancy[/b][/u]](http://tvtropes.org/pmwiki/pmwiki.php/Main/FormulaicMagic) (Similar to and somewhat related to psionics but more limited in scope)
  [b][u]Photomancy[/u][/b] (Light magic)
  [b][u]Audomancy[/u][/b] (Music Magic)
  
  The latter two tend to focus on using the light and sound they generate to directly affect their opponents minds and physiology using the aforementioned formulaic magic to great effect.Resonance buildup and induced epilepsy are easy real world examples. 

   [b]([/b][b]expanded later[/b][b], I may add a few more sub-types if i find them particularly interesting)[/b]

Of course within each upper tier structure there would be sub-schools within each, Ill come back round to this point much later. This is an example of a purposely open end that I can fill as full as I have time for.[u][b]

   Alchemy:[/b][/u] Chemistry, but with MAGIC! Basically a squishy scientist set in a world with magic with access to magical components, likely to be a wizard though no magical aptitude would be required. This is less of a "class" or "type of magic" and more of a functioning in-universe mechanism ensuring if you try to mix and match magic types you'll get some kind of logical response even if that response is nothing or an undesired result.
   
   [u][b]Psionics:[/b][/u] I use the "different from magic" variant unless the arcane version of the spell is identical (or 90%+ identical for small deviations) in terms of understanding and counteracting the magic. In some circumstances you would definitely want Arcane Magic for one job and Psionics for the other, however they both ultimately function on the same underlying mechanics. Psionics trumps Arcana slightly in the fact that it bypasses a level of universal mechanics and can exist within an anti-magic field so long as the universe itself is inherently Magical to begin with. 

These equations are only useful, however, because they accurately describe physical interactions in nature; without this connection, they’re just meaningless jumbles of symbols.

   Arcana is in essence like plucking at the universes strings to get the desired sound. Well, to make sound you need air, get rid of the air and there's no sound but the vibrations of the string still exist. (you can see how the system can be manipulated to form anti-magic fields) Psionics can still alter the vibrations in the absence of air so long as the underlying strings exist to be plucked in the first place because the psychics mind can still perceive the string.
   [b]
   [u]Spell Components:[/u]
   
   [/b]Most arcane spells require somatic and verbal and material components, powerful casters can forgo the use of those through greater effort and/or reduced effectiveness of the spell, but others prefer to go the other route keeping the components and expanding upon them making a "more difficult to cast" version of the spell at increased power. (adds to scalability)
   
    Similarly that same upgraded spell might further be augmented with alchemical techniques and rune magic (on and on) further increasing the flexibility and customization options (YAY Materia!) of the underlying magic systems. Even psions would use degree of somatic and verbal components as moving their bodies triggers activity in uncontrolled areas of the brain that could be used to supercharge psionics.

#9

Death and Resurrection:

Anyone familiar with D&D or most fantasy games is well aware that Death isn’t always so final. This is great when your out adventuring most of the time, but less great when you want a nice dramatic moment. Aeris death isn’t a tearjerker if they could just use a Pheonix Down. (They could have too, they never explained the why and how there which I haaate)

As the D&D core rules imply there are ways to die that make it more difficult to be brought back to life, and some methods to prevent resurrection totally so death IS final.

The main mechanisms that makes Death work in my universe are

1: Bulk - Theres simply too many people and not enough high level mages to go around to bring back large swaths of people should large scale catastrophes happen. (I’m limiting wish spells to a number TBD worth of full body rezes a shot, so no wishing for “everyone killed by Frieza to be brought back”) Sure if you fall off a ladder at work chances are you’ll be rezed, if your entire village was wiped out less so. That brings us to #2

Hilariously enough this opens up the possibility of ACTUALLY being fired for dying. The cost of the rez is considered part of the severance package.

2: Who are you? Name and face please. - If the last scrappy member of the group manages to make it out of the dungeon alive, thinks in advance and has a small personal item or lock of hair for each of the other members, and can manage to fund the full cost (full body reconstruction) rezes, congratulations your all back! If the entire party falls and no one knows where they went or where to look for them or even notices them missing its going to be much harder and possibly require additional divination magic and that’s if it happens at all. That’s still assuming you didn’t end up the victim of a soul trap in which case your only hope is the containing vessel is weaker than a wish spell, or God likes you a lot. (this still usually implies a worshiper of this God requested the action)

#2 will be the primary dynamic making Flux more dramatic.


#10

I’m starting the process of fleshing out the rest of the characters individually. Ill be starting with the melee characters first since they are inherently easier. I will be including the D&D version of the character with stats and feats as well, again I wont follow the level progression religiously but in general terms of “what can the characters do” I will be following the character sheets.

Instead of rolling dice for the template characters I set a bell curve and give everyone standardized stats that they can distribute as desired. (or you can roll if your feeling lucky) Since the campaign setting is so extreme I automatically award one score at maximum.

Name: TBD

Chaotic-Neutral (with good tendencies) Male Half-Orc Barbarian

Base Attributes (these are calculated in advance to qualify for chosen feats)
STR: (18 + 2) DEX: (16) CON: (14) INT: (10) WIS: (12) CHA:(10 - 2)

Feats (by level acquired)
1: Two Weapon Fighting 2: Uncanny Dodge 3: Over-sized TWF 6: Improved TWF 6: Improved UcD 9: Mobility 12: Combat Reflexes 15: Deft Opportunist

Weapons and Armor (level 5 starter gear shown)
+2 Keen Battleaxe / +2 Thundering War-hammer
(Critical slashing and stunning bashing damage types)

+1 Chain shirt

[i][b]Character Personality

[/b][/i]Orcs are a proud race who typically revel in causing mayhem and destruction. Orc warriors are often sought after for their ability to rage on command. Missing no opportunity to seek out fame and possibly fortune at the end of a mallet many Orcs and Half-Orcs alike join the Litherian armies. This guy may fall victim to face of a thug even though he is generally a good guy. (In the fact that unless he feels there is glory to be had in defeating you he will ignore you and move on, and tends to define glory as toppling the dictator). As the feats and DEX secondary score imply this guy looks like the Tasmanian devil on the battlefield, rushing the enemy and wailing on them, getting extra swings as they try to escape or push past him to the casters.

I think ill have some interplay between this guy and the fire mage (who will also be Chaotic-Neutral) as they compete for top kill-count spot within the group.


#11

[i][b]

Name: [/b][/i]TBD (Mario for now, it amuses me)

 [Lawful-Neutral](http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulNeutral) Male Human Knight

A knight is a proud, skilled melee combatant who fights in the name of honor and chivalry. A knight relies on more than a sharp sword and a stout suit of armor to defeat her foes. Her drive, determination, and fighting spirit allow her to control the battlefield in ways that others cannot match.

 [b][i]Base Attributes [/i][/b](these are calculated in advance to qualify for chosen feats)
 STR: (16) DEX: (14) CON: (18) INT: (12) WIS: (10) CHA:(10)
 
 [i][b]Feats[/b][/i] (by level acquired)
 1: Exotic Proficiency 1: Stand Still 2: Mounted Combat 3: Combat Reflexes 5: Die Hard 6: Combat Expertise 9: Deft Opportunist 10: Great Fortitude 11: Power Attack 12: Cleave 12: Expert Tactician 14: Great Cleave 15: Improved Trip
 
 [i][b]Weapons and Armor [/b][/i](level 5 starter gear shown)
 [Full Plate-Mail](http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor)

Spiked Chain

 [i][b][Character Personality](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer)

[/b][/i]This character starts with the most formal training of the bunch. A combat expert, he wields his spiked chain as a force of nature, dominating the battlefield. His feats not only allow him frequent AoO in a very wide area but the squares he threaten cost double movement points due to his class features. He is like a melee force field when enlarged. Don’t worry about the zombies getting to you with this guy around. He puts them down, and the fire mage and the Half-orc keep them down. Having maximum starting constitution he has incredible reserves of stamina and fortitude resistance, plus tons of hit points (by far the most of the group) along with full plate-mail.


#12

Don’t want to be the “party crasher” but: DO you plan to actually suclpt something in the 3 threads you start?

I’m agree, that it is great to create a full background to your character or a diorama, but people usually share some kind of work-in-progress 3d model before developping the background in a thread. That way people can judge the actual model and critics it.

Because at the end, the forum is for giving our opinion a 3D subject not a background history.

I’m glad you come with a story, but you start too much thread without sharing WIP models.


#13

I’m trying to get to that, Like I said in a previous post my main problem moving forward is getting these 5 characters designed then the ball can continue to roll forward. I should have the character concepts done within the week.


#14

Still, you should wait until you have your concepts and set you things. If there is nothing to show to ask opinion, there no point sharing the background at the moment.


#15

Bluntness aside, Scote’s got a point since I seem to see all these threads and skim through them only seeing concept art (and not even your own concept art at that) and think “So, what are we actually supposed to critique” only to then move on to the next thread.


#16

Scote’s got a point since I seem to see all these threads and skim through them only seeing concept art (and not even your own concept art at that)

That’s a bit unfair, this thread contains content art that isn’t mine (which Ive announced), the majority of the art in the other two threads is my own original work regarding GOLIATH and Citadel Litheria.


#17

You can use other artist concept art. That’s not the point here. It’s more like you start too many threads without showing 3d models progress on them.