Holdeen's Max - Real Time Character, Gilberto Magno (3D)


#1

Title: Holdeen’s Max - Real Time Character
Name: Gilberto Magno
Country: Brazil
Software: Maya Photoshop ZBrush
Submitted: 2nd June 2013

I did this work inspired by the art of Dean Holdeen.
I hope you like it!

Who wants to see the model in real time can see here: http://www.gilbertomagno.com/MaxUnity.html

Video presentation:
http://www.youtube.com/watch?feature=player_embedded&v=7VwMZQ0at2Y

(I have the approval of Holdeen to post it. Original concept here: http://www.holdeen.com/zboard/data/gallery/kang.jpg)

//youtu.be/7VwMZQ0at2Y


#2

Others shots:







#3

Great renders


#4

extremely awesome work.


#5

Amazing work!


#6

very nice work nice details


#7

Lovely work, I really liked the original concept art when it cropped up time ago, and this is a perfect rendition of it.
Been a while since we had some realtime material on the front page, and this definitely deserves to be up there :slight_smile: Plugged.


#8

Excellent. Love the look and weight of it.


#9

Amazing work on a great concept! Thanks lot for all the breakdown material too :slight_smile:


#10

Fantastic game model. Top job! congrats:thumbsup:


#11

Hi everybody! Thanks a lot for the comments.

ThE_JacO - Thank you for your words and the forum for this gift. Very much appreciated!

Here a video of my workflow.
Hope you like it!

https://www.youtube.com/watch?feature=player_embedded&v=BmphnrnL8cI


#12

Fantastic work. A model for all to strive towards for future work.


#13

Thats awesome! Love it! :buttrock:


#14

I love the feel of this. Awesome work.


#15

:buttrock:I loooove it,That’s really cool!!!


#16

That’s an amazingly detailed work. Very crisp and a very efficient mesh.


#17

Awesome ! :slight_smile:


#18

Looks just amazing. Great texture and modeling


#19

THATS AN ARMOR! Amazing!


#20

nice job!I like the Metallic! :bounce: