This is a non-entry/just-for-fun post, seeing as Toriyama wasn’t selected as one of the masters for the challenge. I have cleared it with Roberto to post this so it’ll mostly just be for my own amusement…
I’ll be doing a model of Trunks from Toriyama’s DragonBall Z, more specifically the long haired Future Trunks.
I’ve been working on this for a few days already and this is where I’m at
The head was started from a basemesh, I was initially going for a smooth and accurate representation of the anime style, but it sort of morphed into this kind of semi-realistic look.
The body was done from a sphere using dynamesh (god I love dynamesh). It’s still in early stages, I’ve barely done anything to the lower body (it’ll be under pants anyway), and the forearms are a little funky…lol…I’m sticking more to “dragon ball” anatomy than real world anatomy and will try and give it the semi-realistic look i gave the head.
I’m also loving the new fibermesh stuff in Zbrush 4r2b, its quick and easy to set up a rough hair do to help visualise things. It really helps not having to look at a bald head all the time…this is the basic look i’ll be going for with Trunks, its closer to his hair after he came out of the hyperbolic time chamber.