HMC16: Stan Winston Tribute :VOTE!


#21

ARTIST NAME
Kyoichi Shimazaki
BEAUTY RENDER


HIREZ RENDER LINK (VOLUNTARY)
http://ghostman.zombie.jp/IMAGE/CG/…101_BEAUTY1.jpg
http://ghostman.zombie.jp/IMAGE/CG/…101_BEAUTY2.jpg
ORTHOGRAPHIC RENDERS
・ORTHOGRAPHIC RENDERS;






・Link
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Front.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Back.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Left.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Right.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Top.jpg
http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_Down.jpg


WIREFRAMES


http://ghostman.zombie.jp/IMAGE/CG/T-101/T101_wire.jpg

WIP THREAD
http://forums.cgsociety.org/showthr…553#post5334553
DESCRIPTION
Sorry, I’ll be back!


#22

ARTIST NAME
[color=white]Krishnamurti M. Costa

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=663654

DESCRIPTION
[/color]This is the first of 3 models I finished for this challenge. It’s the Tyrannosaurus from Jurassic Park, a great display of amazing animatronics and VFX done by Winston and ILM. One of my main inspirations to start studying CG.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing and posing using Transpose Master. No images were used for texturing, only regular alphas. The final mesh has about 12 million polys but it was rendered with one subD level less, at 3 million polys, imported directly to Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 3 area lights. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 25 minutes each, on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#23

ARTIST NAME
[color=white]Krishnamurti M. Costa[/color]

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=663654

DESCRIPTION
This is the second of 3 models I finished for this challenge. It’s a caricature of Stan Winston, originally painted on canvas by the master Sebastian Krüeger. In a sense, this is a double tribute: to the Master Winston and to Krüeger.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing. No images were used for texturing, only regular alphas. The final mesh has about 7 million polys but it was rendered with one subD level less in Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 2 area lights and some white planes. Final Gather activated. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 1 hour, 5 minutes each (800x1000), on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#24

ARTIST NAME

Krishnamurti M. Costa

BEAUTY RENDERS

ORTHOGRAPHIC RENDERS

WIREFRAMES

DETAIL AND SHADE

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=663654

DESCRIPTION
This is the third of 3 models I finished for this challenge. It’s Pumpkinhead, created for the movie with the same name, directed by Stan. In his hand, a motorcycle chain. Watch the movie to know more about it.

Details:
100% poly painted in Zbrush. Base mesh modeled in Maya, imported in Zbrush for rapid prototyping, retopologized in Maya, back to ZBrush for detail reprojection and further fine detailing and posing using Transpose Master. No images were used for texturing, only regular alphas. The final mesh has about 12 million polys but it was rendered with one subD level less, at 3 million polys, imported directly to Maya. No displacements nor normal maps/bump used. Everything is pure geometry. Rendered in Mental Ray with 4 area lights. FastskinSSS shader used. Only color map and cavity map used (cavity plugged into the ambient slot). Render time: about 25 minutes each, on a Dual Quadcore + 8GB RAM, running Maya 2008 and Zbrush 3.1

I had a blast. Congrats to everybody who managed to finish and thank you all who stopped by my thread to say hello.

Cheers,
-Kris


#25

ARTIST NAME
Santosh Kumar

[color=#ff8c00]
BEAUTY RENDER
setImgWidth();
Front View : http://img253.imageshack.us/my.php?..predatorbc4.jpg
Profile View : http://img253.imageshack.us/my.php?..predatorla1.jpg
WIREFRAMES
Wire Frame :- http://forums.cgsociety.org/attachm…chmentid=132676

ORTHOGRAPHIC RENDERS
Top View from Zbrush
: http://forums.cgsociety.org/attachm…chmentid=132837
Front View
: http://forums.cgsociety.org/attachm…chmentid=132841
Profile View
: http://forums.cgsociety.org/attachm…chmentid=132840
Front Close
: http://forums.cgsociety.org/attachm…chmentid=132838
Profile Close
: http://forums.cgsociety.org/attachm…chmentid=132842
Back View
: http://img181.imageshack.us/my.php?..atorcocotv9.jpg

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=672754

DESCRIPTION
[/color]Modelled in Maya 7 And Finally Detailed in Zbrush 3.1
Rendered in Maya 7 with Occlusion Pass (MENTAL RAY), 3 point lighting, And
Finally Retouched and Color Corrected in Photoshop :
Click on the respected links to see the images I don,nt know how to post directly big images here … Best of luck to everyone and Bye …

My Id:- cocopalm64@yahoo.com India, Hyderabad…


#26

ARTIST NAME
Maxwell Umo

BEAUTY RENDER

ORTHOGRAPHIC RENDERS

WIREFRAMES

WIP THREAD
<<WIP Thread>>

DESCRIPTION
Description: This was my first HMC and I had lots of fun and challenges with the entry. I decided to go with the Mayor Ghoul because when I saw who was involved in the creation of the short film ( Stan Winston, Michael Jackson, and Stephen King) it just stuck out to me and after watching it seemed like a fun character. Stan Winston was the director of the film and always he is masterful with what he does. Got a lot of good practice with the peice. Hope y’all enjoy!

Production: The base mesh was modeled in Maya, basic joints put in place for posing the torso, arms, and fingers, and then exported to ZBrush for sculpting. Renders were from ZBrush. Roughly 60hr over the past few weeks.


#27

ARTIST NAME
Andrew Guagliardo (Tasp)
BEAUTY RENDER

ORTHOGRAPHIC RENDERS


WIREFRAMES

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=663859

DESCRIPTION
Additional Info: My first HMC is done whoo hoo! I spent between 30 and 40 hours on this, it could have potentially been a lot less if I hadn’t spent so much time on minor tweaking and learning from my mistakes, but that’s part of the process. I don’t really know how to go about doing a beauty render so just submitting orthos for now. I’m also running late for work will have wire frames up when I get home, just wanted to submit these images before the deadline, I learned a lot and thanks to everyone who helped me out with critiques!


#28

ARTIST NAME
Max Chan

BEAUTY RENDER


rightclick-savetargetas-7MB

ORTHOGRAPHIC RENDERS


please click on the above image for high res







Orthos

WIREFRAMES


Wire

WIP THREAD

my w.i.p thread

DESCRIPTION

[color=white]title -
ironmonger | ironman

name -
max[/color]

I can say this is one of the toughest hcm i’ve ever tried out. I’ve constantly been under quite alot of stress seeing how well the other artist in this challenge are doing. During this challenge, i’ve picked up more tricks on how to fake details. Sad to say due to the lack of time, the end result has not match up to what i envision.
I’ll continue to work on the model + texturing once i can manage to find time off from my work.

3dsmax | vray | aftereffects | photoshop

r.i.p stan


#29

[ul]
[li]ARTIST NAME : SANKET GUPTA[/li][/ul]
[ul]
[li]BEAUTY RENDERS[/li][/ul]

[ul]
[li]ORTHOGRAPHIC RENDERS[/li]

[/ul]


[ul]
[li]WIREFRAME[/li][/ul]
[ul]
[li]WIP THREAD [/li]

[/ul]http://forums.cgsociety.org/showthread.php?f=208&t=662362
[ul]
[li]DESCRIPTION[/li][/ul]This was my second time participation in HMC. I really enjoyed the time and got to learn a lot from all the great artwork being done here. Everyone was great and i think its really helpful to participate in this competition as it give very wide variety of experience. I used maya for the base mesh and ZBrush for sculpting and photoshop for combining the renders.
I would like to thank everyone who appreciated n will surely join the next HMC too.
All the best to everyone.


#30

ARTIST NAME:
NEMORIKO

BEAUTY RENDER::


HIREZ RENDER LINK (VOLUNTARY):

http://image69.webshots.com/569/3/8…46XYdadA_fs.jpg

TURNTABLE ANIMATION (VOLUNTARY):

http://de.youtube.com/watch?v=ZcCt77sW5tM

ORTHOGRAPHIC RENDERS:

TOP=>

Bottom=>

Front=>

Back=>

Left=>

Right=>


WIREFRAMES:



WIP THREAD:

Hmc #16 - The Flash

DESCRIPTION:
Only one ! THANKS Stan Winston for our work :slight_smile:


#31

ARTIST NAME
Wyatt Harris
BEAUTY RENDER
Beauty Render:

HIREZ RENDER LINK (VOLUNTARY)
Link To Hi Rez:
Beauty 1
Beauty 2
TURNTABLE ANIMATION (VOLUNTARY)
ORTHOGRAPHIC RENDERS

WIREFRAMES
Wireframe:

WIP THREAD
http://forums.cgsociety.org/showthr…?f=208&t=662370

DESCRIPTION
Method:
Lightwave for base meshes, ZBrush from that point on.

Description:
Tribute to Stan Winston. Until I delved into this project I never really realized just how many iconic films and characters Stan was involved with. You could list Predator, Aliens and Terminator and have said enough but the list goes on and on and on. Thanks for all of your great, inspirational work Stan, rest in peace.

Well, in case you hadn’t heard my tragic tale. My original goal was the complete shot of the predator unmasked. Hurricane Gustav slammed into Baton Rouge (my home) creating havoc in every way. My whole yard looks like it’s covered in downed trees. 10 days without power and having to scrounge for basic means changed my plans for this project quite a bit. At first I thought, “Ah well, good try Wyatt, better luck next time.” Then I stopped and realized, “Hold up, I’ve got a nice bit of work done, let me tidy it up and get it out the door. Don’t let all of that time go to waste.” So that’s what I did and my full character turned into a bust. So screw you Gustav! :smiley:

This is probably the best thing in CG I’ve ever created. I studied quite a bit before the sports icon challenge and in that one I put everything into practice that I’d learned. This challenge was the advancement of all of that practice and even more study. I still need to dig deeper into polypainting and quite a few other topics but I’m loving the results so far.
Lagniappe:
Figured I might as well throw in the gauntlets since I did finish them.

Fantastic competition everyone. Coming to this forum everyday was the inspiration and motivation I needed to keep on truckin’ and as usual I learned a heap from everyone.

Congratulations all!


#32

ARTIST NAME:
NEMORIKO

BEAUTY RENDER:


HIREZ RENDER LINK (VOLUNTARY):

http://image65.webshots.com/765/7/9…46nOCUGR_fs.jpg

ORTHOGRAPHIC RENDERS:
TOP=>

Bottom=>

Front=>

Back=>

Left=>

Right=>

WIREFRAMES:


WIP THREAD:

HMC #16 - Jurassic park III Pterodactylus :wink:[b]

DESCRIPTION:
[/b]Only one ! THANKS Stan Winston for our work :slight_smile:


#33

ARTIST NAME
Jonathan Wilson
BEAUTY RENDER

ORTHOGRAPHIC RENDERS


front

side

bottom

WIREFRAMES
Wires:

DESCRIPTION
Hope I’m not too late! Just got off my plane.


#34

ARTIST NAME
Faraz Mobin
BEAUTY RENDER

HIREZ RENDER LINK (VOLUNTARY)

http://farazmobin.com/hmc16/finalhigh.jpg

http://farazmobin.com/hmc16/beautyhigh.jpg
TURNTABLE ANIMATION (VOLUNTARY)
http:/http://in.youtube.com/watch?v=pnlxFy2JT3A/in.youtube.com/watch?v=pnlxFy2JT3A
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov

ORTHOGRAPHIC RENDERS

WIREFRAMES

WIP THREAD
HMC#16 thread

DESCRIPTION
would like to thank everyone for helping me out on his face. ill def get back to this model and improve it .
running out of time :frowning:


#35

ARTIST NAME
Antonio Peres(Peres 3D)
BEAUTY RENDER

ORTHOGRAPHIC RENDERS

WIREFRAMES



WIP THREAD
Peres - “o 3D” - Tribute Stan Winston - Jurassic Park
DESCRIPTIONsss


#36

[b]ARTIST NAME
Antonio Peres(Peres 3D)
BEAUTY RENDER

WIREFRAMES

Orthographics

WIP THREAD
Peres - “o 3D” - Tribute Stan Winston - Jurassic Park
DESCRIPTIONsss
[/b]


#37

ARTIST NAME
Thyme
BEAUTY RENDER

ORTHOGRAPHIC RENDERS






WIREFRAMES

WIP THREAD
http://forums.cgsociety.org/showthread.php?f=208&t=661483&page=1&pp=15
DESCRIPTION
T-Saint is one of the feared Rippers from the comic/movie Tank Girl. In the movie, he is elegantly given life on screen by the revered Ice-T. What could be better than Ice-T alone? Ice-T in a costume designed by Stan Winston of course!

“Tank Girl: Who’d you use to be?
T-Saint: A Cop.
Tank Girl: Figures”


#38

To all participants,
Verify that your entry is OK before the plug goes live (You got 24 hours from the time of this post)
-R


#39

Roberto,

Great job man. Congrats for the hard work putting everything together.

Dunno if it’s possible to have my Stan model as part of the Bust category instead of collection. Also, I think all the models should be listed at the models session and then as for collection, just the name of the artist should be listed. Because we did all those models as separate pieces that, at the end, form a collection of models. Dunno if others agree and if it’s against the rules though but I think it’s pretty fair.

-Kris


#40

Done!

Good points…What do you guys think?
-R