HMC #9: Naboo N1 Starfighter.


#1

I’m going to try for a Naboo hanger scene of a Naboo N1 Starfighter. Not aiming for prizes but simply as something to do in the evenings.

A thought is to have one thats really old - in the time frame of A New Hope. Some trader has picked one up and has become fond of it or treats it like a classic - something to brag about.:slight_smile:


#2

Yes, I’ve decided to show a beat-up N1 Starfighter and put it in the time of Empire Strikes Back.

Dont know what happened to Naboo after Episode III:ROTS but I am guessing it became a battle ground like the rest of the Galaxy. Perhaps this N1 belongs to a Rebel Sympathiser who still proudly retains their links with Naboo by wearing clothes that resemble the planet’s better days. Maybe they are a spy for the Alliance - keeping in with the idea that if Queen Amidala employed the tactic of decoys and Naboo security setting up resistance groups(mentioned in Ep1:TPM) then it gives weight to them being a spy or intelligence gatherer.

Perhaps they are running to their ship upon detection, or maybe they have landed on an Imperial Planet and cautiously exiting the N1…

Going to do a few concepts tonight whilst watching Episode1: The Phantom Menace tonight. God, I love research!:smiley:


#3

Sounds like an interesting idea mate …

Yeah, being forced to watch Star Wars films for research is tough …:slight_smile:

I reckon i might have a go at this one as well, once i decide what i’d ike to do. i would like to do something a bit different from Xwings/ATAT’s/Tie fighters etc. but what i dont know …:shrug:


#4

Hehe!:smiley:

What I would suggest is trying something out - maybe a character you generated years ago in the SW RPG.

Hey, why not look up Dash Rendar’s ship The Outrider? Maybe Dash and LeeBo have landed on a Smugglers moon somewhere.

Oh, and I must recommend the first Dark Empire graphic novel. The battle for mon calamari has some really nifty ships and characters. Maybe a pic of the dreaded World Devastators? Trust me, its a worth a butchers.:thumbsup:


#5

Damn, trust me to go for a sleek design which I’ve always found hard to do. Still, I won’t ditch it as there is much to learn from such a problem.

Might have a basic model by tonight…:shrug:


#6

Just trying to get the basic shape. Next thing to do is make a more refined version…


#7

Its a pretty good start for a basic shape. The tail need to be thinner behind the cockpit, but i’m sure you know that anyway …

keep at it mate :smiley:


#8

great to see you in this boone! I’ll keep an eye : )


#9

Thanks chaps.:slight_smile:

I’ve done a bit more since, but not quite enough for an update. But in the end I’ll most probably rebuild it using NURBS or something. I shall see how it goes first…


#10

How about a clay render?


#11

Haha, maybe if I had enough bags of the stuff and a workshop I would do it…:slight_smile:


#12

if you don’t know how to do a clay render in max talk to sim or airflow. They will get you going : )

Here is one of Airflow’s clay rendered models:
http://features-temp.cgsociety.org/gallerycrits/49/49_1160657449_large.jpg

In maya I use a script called GI_Joe. In Max I think it is easier to achieve without a script or anything…


#13

OMG, I always wondered how he managed to make such excellent models in MAX.

Thanks for the heads up - I shall look it up in my MAX Bible.:thumbsup:


#14

or a google search for 3ds max clay render…


#15

Found it. Quite a nice result I must say. Thanks once again!

Oh, I better state my reference…

“STAR WARS EPISODE I: INSIDER’S GUIDE.”, LucasArts 2 disc CD-ROM.

…which is highly recommended for others looking at referencing The Phantom Menace.:thumbsup:


#16

Not exactly a huge update, but I’ve been experimenting to not much success. Oh well, one must press forward!


#17

Change of colour, and some barely noticable edits…


#18

Its coming along nicely now mate.

You’ll get there …:slight_smile:


#19

can you try changing the color to a nice default grey with a nice default material. It will be easier to see details etc.

Looks like it is coming along really nicely though : )

Something is going on with the front of the torpedo things and I can’t tell if its supposed to look that way or you need to add more poly’s etc to smooth out the stepping.

Anyways, Nice Job!


#20

Thank you kindly, Simjoy!

Oh, so it has a term? “Stepping” it is then! Yes, the side “Torpedo engines” are not actually part of the main mesh, but you are correct in that I need to do much more work on them.:slight_smile: