HMC #45 - Super Mario Bros


#1

heya
I’ll be modeling my version of this classic scene here

Not the most exiting scene in the world, but I’m hoping I can make it interesting O_o


#2

just started my concept sculpt for Luigi, who will be the “star” of this scene. o_o


#3

Hello welcome,

yeah you can make Luigi interesting, nice start.


#4

was able to squeeze in some time to work. still mostly zbrush concepts with some smaller props made in maya


#5

small update

just retopologized my luigi


#6

test render of my posed and painted Luigi.
still needs all his hair, thinking about trying out hairworks from nvidia but I’ll decide later,
and I need to finish some of the props (Mario and Peach) that will end up in the BG


#7

Here are the rest of my WIP
I wanted to try out Hairworks from Nvidia for all the hair but Maya kept on crashing on me when I did, so since Hairworks ain’t really modeling I’ll just add hair in photoshop for my final comp which I will upload later tonight. O_o

Wireframe of retopologized Luigi, the mushroom and room:

Wireframe posed Luigi:

Orthographs

Front:

Back:

Side_01:

Side_02:


#8

here is my final render/comp

I know it’s modeling challenge but I like finishing the image completely, and I need the photoshop practice :slight_smile:


#9

If you have not done so, it is time to post:
HCR Modeling # 44: Iconic Moments in Gaming POST YOUR FINAL ENTRY
http://forums.cgsociety.org/showthread.php?f=208&t=1300800