heya
I’ll be modeling my version of this classic scene here
Not the most exiting scene in the world, but I’m hoping I can make it interesting O_o
heya
I’ll be modeling my version of this classic scene here
Not the most exiting scene in the world, but I’m hoping I can make it interesting O_o
was able to squeeze in some time to work. still mostly zbrush concepts with some smaller props made in maya
test render of my posed and painted Luigi.
still needs all his hair, thinking about trying out hairworks from nvidia but I’ll decide later,
and I need to finish some of the props (Mario and Peach) that will end up in the BG
Here are the rest of my WIP
I wanted to try out Hairworks from Nvidia for all the hair but Maya kept on crashing on me when I did, so since Hairworks ain’t really modeling I’ll just add hair in photoshop for my final comp which I will upload later tonight. O_o
Wireframe of retopologized Luigi, the mushroom and room:
Wireframe posed Luigi:
Orthographs
Front:
Back:
Side_01:
Side_02:
here is my final render/comp
I know it’s modeling challenge but I like finishing the image completely, and I need the photoshop practice
If you have not done so, it is time to post:
HCR Modeling # 44: Iconic Moments in Gaming POST YOUR FINAL ENTRY
http://forums.cgsociety.org/showthread.php?f=208&t=1300800