HMC #36 - Ecto 1, I love the 80s!


#41

That is not a bad idea.
I bet a ton of people would love to work on all that crazy stuff on the top of Ecto1 while you concentrate on the body.

-R


#42

Man, you guys really want this thing done.
Hmm, I’ll see what I can do but no promises. :smiley:

This was my last bit of work.


#43

Great render above Wyatt! I too am sad you won’t finish in time, but I hope you keep going anyway and finish it! Seems like more often than not I don’t have enough time to do these either.

How did you do your headlight glass? Are the faceted details bump mapped or modeled?


#44

Surely modeled :wink: Wyatt is a freak :slight_smile:


#45

LOVE LOVE LOVE the LIGHTS!


#46

Why thank you fellas.

It was modeled. Nothing too complicated but I get better results on the refraction if its modeled. As you can see I beveled each quad a very small amount with the offset being almost nothing. The bulb is a bulb shape and the inside of the frame is reflective.

After that I used LW’s built-in dialectric material which does a good job simulating glass and used a refraction index of 1.52. I got that from some website I don’t remember about headlights.


#47

awesome work!


#48

http://en.wikipedia.org/wiki/Refractive_index
http://fr.wikipedia.org/wiki/Liste_dindices_de_refraction

Some index of material refraction


#49

Looking great, as other have said the head lights especially. I find it hard to find the balance of render speed and nice quality with metalic/shiney shaders, What sort of render times are you getting?


#50

Once refraction is turned on, nothing else really matters. It always produces the biggest render times but as it is limited to a small part of the overall render it wasn’t too bad. For this image I used 7AA passes to sharpen it a bit more so I’d say around 5min. I averaged around 3min/frame but 5 min sounds right for this one.


#51

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