HMC #36 - Ecto 1, I love the 80s!


#32

Little bit more done but it’s slow going. I’m in training all this week so haven’t had much time to work. I hope to get more done this weekend.


#33

Looking really good! I may try this method next time- Complete a section at a time instead of roughing it all out then detailing.


#34

I would think it makes it difficult to get your edge loops lining up cleanly from one mesh to another though…


#35

No denying it but it is doable. Still, it helps in this case because the car needs to look quite a bit less than perfect. :smiley:

Latest update. Lots of refraction in the headlights so I’m likely to disable that in future renders until the final. Still this rendered in about 4min. I have a bit more time to work on this during the holidays so I hope to make better progress.


#36

I really hope to can finish it’s. From allé thé contestants toi have the most famous car


#37

Wyatt, my friend, please dont get bogged down by the details.
Do the main body of the car and then go for the details.


#38

Thanks for the encouragement Roberto but between the holidays and the huge amount of end-of-the-year projects I just haven’t been able to dedicate the time I need. I hate not finishing but that’s how it goes sometimes.


#39

Sad… well you have my vote for the WIP threat :slight_smile:


#40

hmmmm, time to tag-team this sucker?
:wavey:


#41

That is not a bad idea.
I bet a ton of people would love to work on all that crazy stuff on the top of Ecto1 while you concentrate on the body.

-R


#42

Man, you guys really want this thing done.
Hmm, I’ll see what I can do but no promises. :smiley:

This was my last bit of work.


#43

Great render above Wyatt! I too am sad you won’t finish in time, but I hope you keep going anyway and finish it! Seems like more often than not I don’t have enough time to do these either.

How did you do your headlight glass? Are the faceted details bump mapped or modeled?


#44

Surely modeled :wink: Wyatt is a freak :slight_smile:


#45

LOVE LOVE LOVE the LIGHTS!


#46

Why thank you fellas.

It was modeled. Nothing too complicated but I get better results on the refraction if its modeled. As you can see I beveled each quad a very small amount with the offset being almost nothing. The bulb is a bulb shape and the inside of the frame is reflective.

After that I used LW’s built-in dialectric material which does a good job simulating glass and used a refraction index of 1.52. I got that from some website I don’t remember about headlights.


#47

awesome work!


#48

http://en.wikipedia.org/wiki/Refractive_index
http://fr.wikipedia.org/wiki/Liste_dindices_de_refraction

Some index of material refraction


#49

Looking great, as other have said the head lights especially. I find it hard to find the balance of render speed and nice quality with metalic/shiney shaders, What sort of render times are you getting?


#50

Once refraction is turned on, nothing else really matters. It always produces the biggest render times but as it is limited to a small part of the overall render it wasn’t too bad. For this image I used 7AA passes to sharpen it a bit more so I’d say around 5min. I averaged around 3min/frame but 5 min sounds right for this one.


#51

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