Ok I am in.
Monsters Inc came out when I was in high school at a time when I was starting to explore 3D software. I remember seeing the footage of Pixar studios, fun, scooters and chimps; Animation was the life for me.
So ten years on lets see if I can recreate something that inspired me to get in Animation, my favourite Pixar character Sulley.
HMC #31 PIXAR TRIBUTE: Character Sulley
I have laid out the proportions of Sulley using spheres and cylinders, matching it against an image of Sulley.
Often with character reference I am given a three quarters posed designs, it is very rare for a character design to come to me in front and side view character sheets, so I find it important to be able to block out a character from a posed design image, this being the ideal situation because the image I am basing my proportions off is already 3D. Now I have the proportions laid out I can continue my modeling in the conventional T-pose.


Cool technique, I’ll give it a try for the other characters I’ll model during this HMC.
Once I finished with the Blocking I rotated the parts back into a T-pose position. I am able to continue to work in the posed form because as I go I will add joints with basic envelope skinning, this means I can work on a symmetrical model why matching it to posed reference.


Thats an exellent technigue man .More like what an artist would draw as .I cant wait to see this guy and how you do the fur.
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