Began work on Alta. I’ve proportioned her using 3d.sk’s Aneta (you know who I’m talking about, you dirty boys). Retopologized using a zb-goz-modo (and back again) pipeline. I’m trying to isolate the bust so I can tear it off, detail the face independently, then reattach it with minimal fuss. We’ll see how it goes.

-rage



Also the corners of her mouth feel really forced downwards, rather unnaturally. Keep going :wip:


still to do some thweak (oring near the arms and also to decide how the glass shield intersect the “head” any idea ?)






